Didn't Godot remove visual scripting recently?
Godot
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
Yes. This is the community re-adding it as a plugin.
Which is what the maintainers said made more sense, since it would allow more frequent updates and could be done better (than what they had) as a community effort
and when they removed it they almost requested the community does something like this, if there's enough interest
👀 This looks nice, I like that it has some abstraction and isn’t just coding with blocks
Thank you for your kind words.
Is this able to generate scripts the same way the VFX nodes can generate a shader script?
Hi! Great question. No, the Orchestrator does not generate scripts you can attach to nodes but instead generates a resource you can run using the Orchestrator autoload. We are looking into adding an OrchestrationPlayer node that will allow you to directly call the orchestration without needing to write boilerplate code to do so.
Super cool! Might be nice to have a helper node you could add to scenes that just lets you trigger orchestrations from pure signals or more easily from animation players, so you could stay out of the script editor completely for the really simple stuff.
Thank you for your suggestion and enthusiasm for Orchestrator. Most definitely, we'll look at adding an OrchestrationPlayer node that can be pre-configured with the orchestration reference. We'll add the ability to start the orchestration directly via the player node and look into how we can couple starting via signals.
Extremely cool!
Thank you for your kind words.
Exciting times ahead! Dive into our latest DevTalk blog post to get a glimpse of the transformative changes on the horizon. Don't miss out on this insider's look. Read now: https://orchestrator.vahera.com/devtalk1
Orchestrator 2 Dev Build 2.0 dev1 is now out! Read more here: https://orchestrator.vahera.com/orchestrator-2-dev-build-snapshot/