Anything that makes Godot better is a good thing.
Game Development
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
Thanks ๐
I don't understand the code, but it's good to see you doing things.
Here, for example, is how the showMessage
function would work:
$MessageLabel
is a field defined by the programmer in Godot.- The
showIn(p_message, p_place)
function shows the messagep_message
in the fieldp_place
. - waitSeconds(2) waits 2 seconds.
- When the 2 seconds are elapsed, the second branch
waitSeconds(2)
is finished and so theparallel
block is exited (because ofexitWith branch 2
) and the other branch (the first one) is definitely interrupted (because myparallel exitWith branch N
does so). - The interruption of the first branch
showIn(p_message, $MessageLabel)
makes the$MessageLabel
invisible.
Yes, it's very different from what is done in G'MIC. Here, the language is preferably adapted to user interactions. There aren't many in G'MIC. ๐
I think it's a good learning experience, but a language isn't built over night...
Yes, that's why I hope others will be able to join me. In the meantime, you can try FuncSug in the Playground. ๐
I have written GUI from scratch at least 2 times (rendering open gl and up) so I'll skip this time, I do wish you all luck though!
Thank you for your kind wish! ๐