this post was submitted on 23 Feb 2025
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[–] [email protected] 101 points 1 day ago (32 children)

Oblivion without the comically fucked-up levelling system sounds like a blast

[–] [email protected] 3 points 1 day ago (2 children)

If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.

[–] [email protected] 14 points 1 day ago

I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like... it is still a car crash of a system, but I don't have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills

The random hit chance thing is a separate issue though

[–] [email protected] 5 points 1 day ago (1 children)

I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.

[–] [email protected] 6 points 1 day ago* (last edited 1 day ago)

It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of "oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle." Though because the game is already tougher from the start, it may not be as noticeable.

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[–] [email protected] 44 points 1 day ago (5 children)

They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

[–] [email protected] 40 points 1 day ago

Let's see who can do it better, BGS or unpaid indie devs.

My money is not on BGS.

[–] [email protected] 15 points 1 day ago (1 children)

Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

[–] [email protected] 10 points 1 day ago* (last edited 1 day ago) (1 children)

A remaster for the first two wouldn't be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they'd have to go hard, and reconceptualize a lot.

[–] [email protected] 4 points 1 day ago (1 children)

I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

[–] [email protected] 6 points 1 day ago (1 children)

Nah, they could just make it smaller instead of filling it with slop

[–] [email protected] 3 points 20 hours ago

Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.

[–] [email protected] 5 points 1 day ago (2 children)

A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

[–] [email protected] 2 points 19 hours ago

Both and Neither.

It's the same as the GTA remasters, it's still Gamebryo running the game, but UE5 will be handling the rendering.

[–] [email protected] 4 points 1 day ago (8 children)

Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

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[–] [email protected] 29 points 1 day ago (2 children)

I'm waiting for skyrim and oblivion to be remade in OpenMW

[–] [email protected] 13 points 1 day ago (2 children)

There are mods that add Skyrim and Cyrodiil.

I think Project Tamriel Rebuilt and Project Tamriel are the ones.

I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (1 children)

I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time (it's been several years now since I checked it out).

[–] [email protected] 3 points 19 hours ago

The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.

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[–] [email protected] 4 points 1 day ago

Skyblivion in OpenMW

[–] [email protected] 13 points 1 day ago (4 children)

I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.

[–] [email protected] 21 points 1 day ago* (last edited 1 day ago) (1 children)

Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.

[–] [email protected] 9 points 21 hours ago (2 children)

How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.

A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.

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[–] [email protected] 2 points 19 hours ago

How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.

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[–] [email protected] 12 points 1 day ago

I bought oblivion six years ago in anticipation of this release. Just another couple of years until it's done.

[–] [email protected] 12 points 1 day ago (1 children)

I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.

That font, though... not a good choice for quickly delivering information. Mods to the rescue?

[–] [email protected] 12 points 1 day ago (1 children)

Funny, for me it's the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I'm thinking Skyblivion might be my chance to finally do it.

[–] [email protected] 5 points 1 day ago (1 children)

That's me with every Bethesda game I played. I don't even treat them as games to beat, just worlds to run around in.

[–] [email protected] 6 points 1 day ago (2 children)

just worlds to run around in

Which, ironically, was why I only played the main quest in Starfield vanilla. Running around empty, boring planets, with copy-pasted dungeons (there's only, what, 10 varieties?), felt like nothing but a colossal waste of time.

So glad I didn't pay for it (Gamepass, with apologies to my Linux friends).

[–] [email protected] 4 points 1 day ago

Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.

So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).

No need to apologise, people should have the option to play games however they want.

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