this post was submitted on 20 Jan 2025
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[–] [email protected] 4 points 33 minutes ago
[–] [email protected] 29 points 4 hours ago* (last edited 36 minutes ago) (1 children)

I don't care.

People that want to spend that much on a game can, and I can wait until it's the right price for me (£12-20). I'm patient enough, there's plenty of good games in the meantime.

Bonus: it'll probably run like butter on a Steam Deck ~~3~~ 2: Episode 1 😉

I just hope they don't push that shitty rockstar login/launcher crap anymore, and I hope the bullshit online stuff is kept well away from the single player game.

[–] [email protected] 13 points 3 hours ago

oh there absolutely will be a launcher. all of their games since iv require login.

[–] [email protected] 13 points 3 hours ago* (last edited 3 hours ago) (1 children)

I'll put it on my steam wishlist and buy it when it's $20 or less.

I'm still waiting for Elden Ring and BG3, there's plenty of games to be played, I don't need to get it day one.

I also get the advantage of not buying a buggy game that's half finished. It'll be cheaper and better if I wait, often with a bunch of the extra paid DLC included.

[–] [email protected] 3 points 3 hours ago* (last edited 1 hour ago) (1 children)

I seriously doubt there'll be meaningful DLC and that the story will be long/entertaining. See the critically acclaimed RDR2,has no big DLC. I doubt it'll ever come down to $20

I suspect it'll be a vehicle to push GTA Online 6 or whatever. Even with that, it'll still be $100. I also doubt it'll come to steam till 5 years down the line. These are usual Rockstar & 2K shenanigans.

Not being cynical, being (relatively) realistic. Rockstar has a track record of demanding exorbitant prices & fans paying them.

[–] [email protected] 3 points 2 hours ago (1 children)

I don't HAVE to play the game. If they don't price it in a way that I'll buy it, then I just won't buy it.

I've never bought a lot of games, heck I don't buy MOST games. I buy games that I'm interested in, when they're priced in a way that seems reasonable to me. There's plenty of companies (and individuals) out there who are selling me what I want, for the price I would pay for them.

[–] [email protected] 1 points 1 hour ago

Most consumers aren't reasonable consumers like you though. Peer pressure & curiosity is one helluva draw.

[–] [email protected] 4 points 3 hours ago* (last edited 3 hours ago)
[–] [email protected] 64 points 6 hours ago (4 children)

I'm already not buying it. I have a rule. I'll pay full price for a full price game. That's fine. That's fair. I pay full price, I get full game.

I will also play free to play games that charge small amounts of money to play. That's fair. The game was free, and I am enjoying it. That's fair.

My rule comes into place that I will NOT buy a game that I then need to continually pay for.

GTA 5 has already shifted priority to their online portion of the game. But there's still a solid single player game. But online has CLEARLY been the priority post launch, with no updates or dlc to the offline campaign since release.

Compare this to constant updates and dlc for the online campaign. But there's a catch. GTA states that GTA Online is a seperate game/experience. However, in order to play GTA Online, you need to buy GTA 5. On PS5, I believe the standard non-sale price is STILL $59.99. Keep in mind, this is an upscaled graphics PS3 game that came out in 2013.

So in order to play GTA Online, you gotta pay $59.99, but once you do you're IMMEDIATELY at a disadvantage. Not the fact that you're level 0, but the fact that even if you level up your player, other players are constantly using shark cards. Which are in-game currency that you don't unlock. You buy them. With real world money. Already paid $59.99, but let me just pay another $19.99. Not to win, but rather to not fall behind.

Because if I pay $19.99, and you pay $19.99, we're both on even footing, and we're both out $19.99. However if I pay $19.99, and you don't, I then have an advantage before you even turn your console on.

And rockstar has openly stated that GTA 6 will heavily lean into this EVEN HARDER. It's now a core component of online play, which again, is their main concern with this game.

They'll throw in a single player campaign, but it's just scraps off the bone. The real meat of the game is online. Which again, is pay to stay competitive. After you've already bought the game.

Nooooooooope. From my perspective the only way to win, is to not buy/play at all. This coming from a 41 year old who played the ps1 GTA games as a teenager. So it's not like GTA just isn'tmy thing.

I want to like GTA 6. But rockstar is just giving me the middle finger. So in return I will give back the middle finger.

[–] [email protected] 23 points 4 hours ago

I hate that rockstar has effectively turned a beloved series into a fucking live service game.

[–] [email protected] 9 points 6 hours ago

They wanna play with your emotions. It takes years to sink in. Some people never get it.

[–] [email protected] 2 points 5 hours ago (1 children)

Whilst I agree that GTA Online can die in a fire, then have it's remains unfortunately caught up in a series of fires for an eternity, I think GTA online is available separate from GTAV.

[–] [email protected] 3 points 4 hours ago (1 children)

Please show me a $0 or greatly reduced priced download link from GTA:O

[–] [email protected] 0 points 4 hours ago

Meanwhile 14-year-olds are salivating for this game, who will then steal mom's credit card for shark cards. I'm convinced teenagers are the target audience for GTA games.

[–] Piatro 25 points 6 hours ago (1 children)

Ok hear me out. I'm a book author, I write a book and try to sell it for £100 while all my peers are selling books at 60 or 70. I spend the most money imaginable making my book. It's quite possibly the largest book in existence thanks to the effort of me and 5000 other people. I lie awake at night worrying that we'll never make back the money we've spent on it.

Wait what's this? Some team of less than 10 people has written a 3-page book and sold it for 2.50? And people are... Buying it?! But why? Look at the size of my book, clearly it must be better because it's so big, so fancy, so expensive! Every letter cost me millions! I read the 3-page book. It doesn't have money dropping from each letter like mine. It has a beginning, middle and end but mine has 500 acts each more expensive than the last. Surely it's not that good... It's pretty great actually. I have learned nothing from this experience, even though it's happened a hundred times. I will still make more money than entire countries, somehow.

[–] [email protected] 7 points 4 hours ago

I'm not an expert here but I've read your story. I think you should try writing simpler, well thought out books.

Congratulations on your success though!

[–] [email protected] 16 points 6 hours ago

I guess gamers really are walking dollar signs, according to all these folks.

[–] [email protected] 15 points 7 hours ago (3 children)

At that point people should refuse to buy it until it hits 70 or 60. They are going recouperate their investment unless the game is trash.

[–] [email protected] 31 points 6 hours ago

Good luck trying to convince gamers not to buy a (insanely marketed) game. Remember MW2?

[–] [email protected] 4 points 4 hours ago* (last edited 4 hours ago)

Fuck that, <$20-30 or nothing. I'm not playing online, so I'm not wasting most of the cost of the game to be ignored by the dev. Fuck rockstar for turning gta5 into a live service game and entirely ignoring the single player experience.

[–] [email protected] 7 points 6 hours ago (1 children)

Rockstar are scumbags

Never drop prices, their sales are minimal unless the game is ancient, and they do digital only now

Plus the whole “remaster a game by turning up the resolution and frame rate then charging you 50 dollars” nonsense. In my day we called that a “settings menu option”

[–] [email protected] 1 points 3 hours ago

It would have been considerably better if that was all they had done. Preferable even, compared to what we ended up with.

The GTA remasters are shit because they tried to actually remaster them, the contracted company wasn't given enough time, they sold like hotcakes anyway, so Rockstar kicked the remaster devs to the curb because they got the money they wanted anyway.

At least the RDR port was just a port.

[–] [email protected] 4 points 5 hours ago (1 children)

It’s surprising that games are getting cheaper compared to the cost of living. If you take into consideration the fact that games are becoming more expensive to produce, I really don’t understand it.

Gaming is way cheaper for me than it was during the ps2 or ps3 era.

Still, I don’t want games to become more and more ambitious and cost more and more. So, if I get GTA6, it’s gonna be at a reasonable price, maybe even second hand since I don’t need to directly support Rockstar.

[–] [email protected] 1 points 2 hours ago

Less physical media, devices, real tangible products and assets. More online intangible products, assets. You can decide if it's good or bad. I think it's one thing that'll change manufacturing and global resource issues long long term for the better less single use BS. But also it will if not regulated allow even more ultra wealthy individuals to multiply their wealth. Furthering the divide. First comes the shit end of the spectrum then eventually the good follows after the shit product era.

[–] [email protected] -5 points 6 hours ago* (last edited 6 hours ago)

I'm okay with game prices going up -- they've fallen far behind inflation over the decades -- though personally I favor DLC rather than one large shebang. Lower risk on both sides.

And there are a lot of games out there that, when including DLC, run much more than $100. Think of The Sims series or a lot of Paradox games. Stellaris is a fun, sprawling game, but with all DLC, it's over $300, and it's far from the priciest.

But if I'm paying more, I also want to get more utility out of what you're selling. If a game costs $100, I expect to get twice what I get out of a competing $50 game.

And to be totally honest, most of the games that I really enjoy have complex mechanics and have the player play over and over again. I think that most of the cost that game studios want is for asset creation. That can be okay, depending upon genre -- graphics are nice, music is nice, realistic motion-capture movement is nice -- but that's not really what makes or breaks my favorite games. The novelty kind of goes away once you've experienced an asset a zillion times.