this post was submitted on 29 Aug 2023
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Gaming

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[–] [email protected] 29 points 1 year ago (1 children)

Fixed a rare issue that could cause Companions to float in the air.

People are calling it the least buggy Bethesda title to date and that is mildly disappointing because their bugs were rarely game-breaking and often humorous.

[–] [email protected] 14 points 1 year ago (1 children)

I was reading that list and thinking it sure sounded like a Bethesda game. It's weird that there is a charm to the jank, but it might just be nostalgia.

[–] [email protected] 8 points 1 year ago (1 children)

Sometimes physics bugs can be funny, but I'd rather it not be buggy because I always hated things like getting hung up on geometry, having a physics enabled object kill me because I happened to touch it, or worst of all, realizing I haven't seen my companion in the last ten minutes, somehow they got lost somewhere and only showed up after I manually teleported them to me with console commands.

The first two of those Bethesda seemed to nip in the bud by Fallout 4, but the bugs are not always charming.

[–] [email protected] 4 points 1 year ago

walks into bucket

"Why is there blood on my screen?"

[–] [email protected] 15 points 1 year ago (2 children)

Fixed rare crashes that could occur when viewing the credits after completing the game.

This is new.

When was the last time Bethesda had an "end-game" credits roll in one of their RPGs?

[–] [email protected] 18 points 1 year ago (2 children)

Pretty sure 3 had a credits roll. New Vegas too I think, since those games technically end

[–] [email protected] 10 points 1 year ago

Fallout 3 I assume

Morrowind and Oblivion also had credits after a clear endgame

[–] [email protected] 1 points 1 year ago

Ah, right. Thank you!

Think I just got so used to not having it with Skyrim and FO4 that I'd forgotten about the others (which I shouldn't have, especially NV).

[–] [email protected] 2 points 1 year ago (2 children)

Wait what else could happen when you finish the game?

[–] [email protected] 4 points 1 year ago (1 children)

I had forgotten about the previous games, but since Skyrim, I don't think Bethesda has done a proper credits roll because the games don't technically "end". They're designed to continue long after the main quest.

For a lot of players, the main quest ironically feels like a not-so-relevant side quest that can wait (moreso with Skyrim; things get weird in Fallout 4, where you can just fuck around for months in-game and never bother finding the son you're supposed to be desperately looking for).

The closest of their recent releases is the ending of FO4 where after finishing the main quest you get a slide show showing the "consequences" of your choices.

In Skyrim, there's nothing in-game. You finish the main quest and continue as if nothing happened. It doesn't throw you back to before completing it, so you've still beaten everything (some NPCs might comment on it, actually, but I might be misremembering due to mods which add in stuff like that), but nothing else changes.

You can finish every single quest and side quest (actually this is technically impossible due to some side quests being never-ending repeatable stuff) and still never get a credits roll.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

It's been a while since I went through the whole of Skyrim.and Fallout 4, but I could have sworn they still played the credits and just spit you back out in the game world afterward. Fallout 4 I usually stop doing the MQ once I have all the factions appearing in random patrols. Finishing it means one or more stop spawning, and I like the chaos.

[–] [email protected] 2 points 1 year ago

Lol, it's kind of funny because the first time I played, I was hoping to get a credits roll with Skyrim and was confused when it didn't happen.

Instead, I just one-shotted Alduin with a dagger or bow or some OP stealth nonsense, got teleported back to Paarthurnax who had a bunch of dragons with him saying their mourning stuff in dragon tongue, spoke to him and Odahviing, then they took to the sky and that was it.

After that, you can go talk to the Greybeards or the Blades (you won't get to speak to best bud dragon Mariosnax on the top of the mountain if you killed him for those idiots) and they'll acknowledge it, but they never really speak about it again.

If you haven't killed him, the Blades will straight up be all "cool, thanks for that, but we still want you to kill dragon Mario so don't come back until you do".

Either way, you can then go off and kill a chicken in Riverwood and deal with all that nonsense. Or go and do some side quest elsewhere.

But never credits. Not in any of my several playthroughs at least.

FO4 at least has the slideshow. I guess it's more necessary because you lose actual factions which can affect some stuff post-game. And also the Ron Perlman "War Never Changes" slideshow tradition.

In Skyrim, you can just be the guild leader for every faction simultaneously without any problem and dragons don't stop spawning or trying to kill you after defeating Alduin, so almost nothing changes like it might in the Fallout games.

[–] [email protected] 3 points 1 year ago

Bethesda RPGs don't really "end". Fallout 4 had a little slideshow when you finished the main quest but no credits roll. Then you're dumped right back into the game.

[–] [email protected] 15 points 1 year ago (1 children)

Wait, the game isn't even out yet!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I was wondering where the review thread was. Still embargoed then!

[–] [email protected] 12 points 1 year ago (1 children)

13 GB day-one patch. I'm sure that's only 10% of the total game, but it's still wild

[–] [email protected] 5 points 1 year ago

Does the patch size even mean anything anymore? It seems like they just ship out anything that can’t be recompiled on the users end

[–] hascat 8 points 1 year ago

I'm tired of hearing about this game already.