this post was submitted on 11 Dec 2024
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Programming

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[–] [email protected] 8 points 2 weeks ago

Definitely not high-performance by any means which should come as no surprise due to the limitations of GPU architecture versus CPU for some tasks, but technically fascinating.

[–] [email protected] -2 points 2 weeks ago (2 children)

Programming GPUs has always been very "C/C++"-like IMO.

[–] [email protected] 13 points 2 weeks ago (1 children)
[–] [email protected] 21 points 2 weeks ago* (last edited 2 weeks ago)

I assume that they mean that OpenCL, which is a traditional GPGPU language, is a very restrictive subset of either C or C++ (both are options) plus some annotations.

In fact, OpenCL toolchains already use the Clang frontend and the LLVM backend, so the experience of using and compiling them is very close to C++.

The talk mentions all of this; it says that a benefit of using full C++ on the GPU over using OpenCL is that you don’t have to deal with all the annoying restrictions and annotations.

[–] [email protected] 6 points 2 weeks ago

It's very lookalike, classes, syntax...