this post was submitted on 21 Nov 2024
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Programming

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[–] [email protected] 1 points 1 hour ago

Just FYI, this is only the additional "live books" thing.

The actual books are all there as normal downloads.

[–] [email protected] 1 points 1 hour ago

I've bought a few of these bundles but could never get into reading the science or tech books on my small laptop. And they are useless on a phone. They might be best on a big desktop monitor, especially in portrait orientation. I have an easier time with narrative ebooks. History, fiction, etc.

Some of the books in the bundle do look good.

[–] [email protected] 2 points 6 hours ago (1 children)

Ehhh, if I haven't had to learn it yet, I'm probably good.

[–] [email protected] 10 points 2 hours ago

Never say never! I worked on the original Dead Space (2008). There's a minigame in chapter 4 where you have to defend the ship's hull from incoming asteroids by shooting them with a cannon. On completion of the challenge, there's some explanation as to why the cannon's auto-targetting system is back online and you can leave the minigame and the cannon automatically continues shooting asteroids as you wander off. While I was rummaging around the code for this, I stumbled across a quadratic formula implementation. On closer inspection I discovered that some smart cookie had actually implemented the cannon's auto-targetting system for real! It actually tracked each asteroid's velocity and speed and aimed ahead of the target to hit it with its slow-moving projectiles. I just assumed the whole thing would be playing a canned animation faking the cannon shooting at the asteroids. My hat goes off to the programmer that decided to solve that problem - it's one of the very few times I've ever seen the quadratic formula used in gamedev!