this post was submitted on 04 Nov 2024
46 points (97.9% liked)

Game Development

3412 readers
22 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

Blurb:

Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems

top 3 comments
sorted by: hot top controversial new old
[–] [email protected] 7 points 2 days ago (1 children)

I really love his videos! It usually starts with me thinking "I understand some of this, maybe I could do some graphics programming" and always devolves into "I am completely unable to do any graphics programming."

[–] [email protected] 1 points 1 day ago (1 children)

As far as I'm concerned, graphics programmers are wizards.

[–] NostraDavid 2 points 18 hours ago

It's why John Carmack (created Wolfenstein, Doom, Rage, and made the engine that drives Half Life, Call of Duty and many more) is so revered. He's straight up a tech wizard.