this post was submitted on 27 Oct 2024
59 points (100.0% liked)

Factorio

1027 readers
39 users here now

A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 1 year ago
MODERATORS
 

My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora's drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

top 32 comments
sorted by: hot top controversial new old
[–] [email protected] 16 points 3 weeks ago (3 children)

I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I'm stranded there now.

The kicker... My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that's useless... Curious to see what state it's in when I get back!

[–] [email protected] 7 points 3 weeks ago (2 children)

Remember you can remote drive trains and tanks :)

[–] [email protected] 11 points 3 weeks ago (2 children)

With radar coverage yes, but my power is down so the radars are too!

Next time I'll put my tank in a special spot together with a radar, solar panels, accumulators and enough supplies to "build" my way back to the rest of the base.

[–] [email protected] 6 points 3 weeks ago (1 children)

Oh, right. I think you can still drive half blind with no radar, but if power managed to go out completely I guess it doesn't matter if you can manually drive the train to the station. :)

[–] [email protected] 9 points 3 weeks ago (2 children)

Yeah... Also, it won't unload because the inserters need power. Or was a good lesson in failsafe design at least!

What precautions did you take before leaving?

[–] [email protected] 7 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I was very anxious about that scenario, haha.

I made sure the base ran entirely off a huge supply of nuclear power, that currently mined resouece patches still had a lot of fat on them, and cleaned biter based so that the perimeter wall wasn't handling very heavy waves before leaving.

[–] [email protected] 6 points 3 weeks ago

I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.

But it's fun in a new way; I'm the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn't like risks, so this time I went with a role-playing approach, and it really pays off! When I'm not playing, I'm thinking of my poor engineer stranded on an alien planet, and how I'm going to bring him home again, possibly to a ravaged base...

[–] [email protected] 5 points 3 weeks ago

Single solar panel with a radar not connected to the main power grid. Emergency visibility

[–] [email protected] 4 points 3 weeks ago

I realized the cargo landing pad provides radar without power. A remote driven tank with roboport might be able to do some emergency maintenance.

[–] [email protected] 3 points 3 weeks ago

I can remote drive tanks? This is interesting.

[–] [email protected] 3 points 3 weeks ago (1 children)

Roboports apply radar coverage now, which is great. Does this include personal roboports? If you have a roboport in a tank, does it generate radar coverage?

[–] [email protected] 4 points 3 weeks ago (1 children)

No, it does not. Interesting to note: either the rocket silo or landing pad generates radar coverage without power, it seems... I have them next to each other, and that part of my base is the only part with coverage right now.

[–] [email protected] 2 points 3 weeks ago (1 children)

In case you haven't found out yet, it's the landing pad. Better quality ones have a greater radar range/radius.

[–] [email protected] 1 points 3 weeks ago

Thanks for the heads up! I wonder why they did that. It would be nice to be able to restart the base (restore power) from the space platform, but I don't really see how to do that.

[–] [email protected] 2 points 3 weeks ago

Roboports apply radar coverage now, which is great. Does this include personal roboports? If you have a roboport in a tank, does it generate radar coverage?

[–] [email protected] 9 points 3 weeks ago

We went to Vulcanus first and upon returning from it we built a pretty compact 199 ton space platform with just 8 guns which works fairly well.

Energy is a problem on the planets with less solar energy but production just slows down. So far more than enough to keep the ship protected while waiting for fuel to fill.

I also flew to Fulgora just now to confirm it can survive there as well. :D

[–] [email protected] 9 points 3 weeks ago (1 children)

Recommend space boats have the ability to make their own ammo.

How are you enjoying the Fulgora resource puzzles?

I brute forced it, but it has a simple elegance.

[–] [email protected] 6 points 3 weeks ago (2 children)

Ya, I don't think I could even afford supplying the ammo by rocket. It stacks like ass. :D

I have production of both fuel and ammo on board. It just uses ammo a lot faster than it is able to produce it. It is a small Space Boat going very fast, so I could also alleviate it a bit by taking away a few thrusters. But for now it just builds up a stockpile in parking orbit before travelling.

Really loving Fulgora's puzzles! The backwards production chains, randomized item processing, being forced to build separately on multiple islands... It feels fresh and fun.

[–] [email protected] 3 points 3 weeks ago (1 children)

I just built my first one, though I haven't gone anywhere yet. I'm using the cargo thing (I can't think of the name) for a stockpile of ammo. Ammo gets built and I store like 5k in there, and it gets offloaded onto belts when needed. I'm assuming this will probably become the default way to handle it. It seems so obvious, and you can just park as long as you need to to restock ammo.

[–] [email protected] 4 points 3 weeks ago

Yeah, that sounds like a safe stockpile.

[–] [email protected] 2 points 3 weeks ago

I just built my first one, though I haven't gone anywhere yet. I'm using the cargo thing (I can't think of the name) for a stockpile of ammo. Ammo gets built and I store like 5k in there, and it gets offloaded onto belts when needed. I'm assuming this will probably become the default way to handle it. It seems so obvious, and you can just park as long as you need to to restock ammo.

[–] [email protected] 7 points 3 weeks ago (1 children)

Nice. I went to Vulcanus first. I'm almost at the stage where I can leave the surface again. How's Fulgora treating you so far? And is your Nauvis base capable of supplying you with everything you need?

[–] [email protected] 5 points 3 weeks ago (1 children)

It's pretty good! Past some basic production stuff, it got self-sufficient pretty quickly.

[–] [email protected] 8 points 3 weeks ago (1 children)

My favorite part is the peacefulness of it all. Everyone and everything on that planet is long dead. No biters. No evolution. No bulldozer worms. No pentatanks.

[–] [email protected] 4 points 3 weeks ago* (last edited 3 weeks ago)

I just managed to get science and rocket production up and running in Vulcanus. I just need to bring some modules there, and it's good enough for now. Took me a while to figure out how to deal with a particular thing that I will not mention because of spoilers, but now that it's sorted I can leave the base mostly as it stands

So, finally I have what I need for cliff explosives, which is what is preventing me from growing my Nauvis base. So while I do some major cleanup of obstacles and prepare for moving into a larger base, I'll build a new interplanetary transport (more storage, mainly) and prepare for the next planet. Fulgora sounds like a nice destination.

[–] [email protected] 7 points 3 weeks ago (1 children)

I made my B O A T as long and thin as possible and get by with just 6 turrets on the front using yellow ammo, and find that with 2 assembler making ammo on board I need a stockpile of about 300ish magazines for each trip.

My biggest problem is while it's parked above the planet it keeps getting hit on the sides by random asteroids, thankfully they rarely destroy and parts but the constant alerts are annoying.

[–] [email protected] 3 points 3 weeks ago

Oh, interesting! I went halfway for a thin approach but think I went too wide when I needed to fit more stuff.

[–] [email protected] 4 points 3 weeks ago

Thanks for the heads up. I'll keep it in mind when I get more time to play. 🙂

[–] [email protected] 4 points 3 weeks ago (1 children)

28 guns huh?

I'm typically really bad with aggressive enemies, but that's too much fun..

Guess I'll spin unp another world

[–] [email protected] 3 points 3 weeks ago (1 children)

This was medium asteroids during transit, so you get them even with low enemy settings. :)

[–] [email protected] 4 points 3 weeks ago

Yay!!! I got a ways to go until I'm there again. Just got green on a new save. Was maybe intentionally putting it off until this afternoon

[–] [email protected] 2 points 1 week ago

Am currently stranded on Fulgora, I tried launching a rocket on fulgora to build my return ship but thats easier said than done while getting pelted by rocks. Ships are hard