this post was submitted on 12 Oct 2024
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Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 2 months ago
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  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound
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[–] [email protected] 5 points 6 days ago (2 children)
[–] [email protected] 2 points 5 days ago* (last edited 5 days ago)

Still loses stacks on death. I hope that stays.

Early game suicide bombing Beps just hungry for stacks used to be annoying af. A lot less of that now.

[–] [email protected] 3 points 6 days ago

nooooo!!! My Haze laning

[–] [email protected] 3 points 5 days ago

Torment Pulse my beloved. So glad to have you back.

[–] [email protected] 2 points 6 days ago

New heavy barrage sounds is pretty legit