this post was submitted on 21 Sep 2024
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Pixel Dungeon

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Shattered Pixel Dungeon v2.5.2

When I level up, the screen says +Accuracy, +Evasion, +5 HP! +1 Talent Point!

I can see the hp and the talent points at any time. But I do not see where I can see my character's accuracy and evasion statistics. Where can I see them? Also, do the base accuracy and evasion stats differ depending on which class you start out as?

Thank you for your help.

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[–] [email protected] 7 points 1 month ago (1 children)

Here's the dev's comment a month ago, in regard to your question.

Unfortunately I don’t intend to show off accuracy and evasion stats because the numbers aren’t particularly meaningful. The hero has 10 accuracy and 5 evasion to start, and gains +1 of each per level. This tells you nothing about the actual hit/dodge chance on a per-enemy basis. the only real way for me to show this information would be to show the exact hit/dodge chance for each enemy, which feels like way too much information.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

Thank you.

The code is here https://github.com/00-Evan/shattered-pixel-dungeon. How do I modify the code to add the accuracy/evasion stats to the UI, and then how do I compile the code into my own version?

[–] [email protected] 1 points 1 month ago

Perhaps @[email protected] could help you out since they mentioned wanting to do the same. Or perhaps the dev. I know they're pretty responsive to bug reports. It's been ages since I actually did any programming so I'm not of much help I'm afraid.

[–] [email protected] 6 points 1 month ago

thatstheneatpartyoudont.meme

[–] [email protected] 2 points 1 month ago

U don't. U do math and figure it out that way

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

I want to make a debug fork of SPD that shows you literally everything that happens in game. All math, random rolls (damage and armor), and puts it all in a huge log, easily parsed by humans and machines alike. So if you have a piss-poor run or something, you can mine the data and be like, "RNG was cursed this run!"

Plus it'll make it super obvious why you keep doing 0 DMG or whatever to some enemy, or keep missing over and over. And make it obvious what damage came from what instead of just seeing numbers fly on the screen.

Imagine the wall of text you'd get from zapping a million Dwarf King spawns with a Wand of Corrosion during the final phase of the DK fight after Wonderous Resin oh-so-randomly gave you the stasis effect on your previous zap.

And I want to see exactly how high the evasion is on Dwarven Ghouls on the ascent because—holy fuck—I can never hit them. Get 4 in a room at once and they almost never die because you can't kill them fast enough.

[–] [email protected] 2 points 1 month ago (1 children)

There was a fork that gave you much more info, not sure if it's still active.

I will also note, the game doesn't use raw RNG, it tweaks it a bit to achieve a significantly lower chance of "cursed RNG"

[–] [email protected] 2 points 1 month ago (1 children)

I've played it. It wasn't like that. It simply added more info to the descriptions of things.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

I know it didn't give you all info in the log, but IIRC it did have hit chances and such, correct?

[–] [email protected] 1 points 1 month ago

I don't think so. Maybe it was updated, though. It was called More Information Pixel Dungeon.