00_Evan

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[–] [email protected] 0 points 6 hours ago (1 children)

Yeah, unfortunately it's just not really feasible to add. The whole game is designed around one player and lots of things would break or not play well, and that's before the trouble of adding networking code.

[–] [email protected] 0 points 6 hours ago (2 children)

No guarantees just yet, but I would like to provide some ways to buff the Clerics innate starting spells.

 

As mentioned last week, Shattered Pixel Dungeon's upcoming Cleric hero has a variety of unique spells which they can access via their holy tome. The first of the Cleric's spells is a simple supportive ranged option: Guiding Light.

Guiding Light is an innate spell (no talent needed to unlock) and does some damage while 'illuminating' the target. This guarantees that the next physical attack made against that target will hit.

(Image Description: a short GIF showing off the guiding light spell. The Cleric casts it on an enemy, which begins to glow. The Cleric then waits for the enemy to approach, and attacks them.)

[–] [email protected] 0 points 1 week ago

Thanks so much for the kind words! Hearing stores like this does make me feel a bit old, but it's great to hear you're able to share the game with your son.

[–] [email protected] 0 points 1 week ago

Yep, the Cleric is essentially an inversion of the other classes having talents that favor passive or triggered effects. Instead the Clerics talents are mostly new abilities, but they all share a resource meter and are activated from a single place.

 

Here's how Shattered Pixel Dungeon's mobile hero select screen will look with the upcoming Cleric added to it. Some visuals are still a WIP, (the cudgel's sprite in particular is very rough) but all the important bits are in place.

You can see the info window for the Cleric here too, showing off some info about their abilities. Just like the Rogue, the Cleric has a unique artifact that lets them access class abilities.

Unlike all the other heroes though, the Cleric gains a wide variety of active abilities (spells) via the talent system! I'll be sharing more info about some of the Cleric's spells in the coming weeks!

(Image Description: A screenshot from Shattered Pixel Dungeon showing the hero select screen and the Cleric selected. On the left the screen is shown with no info window open, on the right the hero info window is open, showing various information relating to the new hero. Most notably: "The Cleric starts with a unique holy tome, which they can use to cast various spells. Most of the Cleric's talents are focused around learning or upgrading spells.")

[–] [email protected] 0 points 1 week ago (1 children)

In that case you might want to reconsider the use of the term 'AI' in your description of such images, which unfortunately means something very specific when it relates to images on the internet right now. Is there any reason why you wanted to use this apparently very sophisticated custom approach when something extremely simple like a nearest-neighbor upscale already works very well for pixel art?

[–] [email protected] 0 points 1 week ago (1 children)

That's the skeletal 'death' sprite, for a brief time the hero kept their hair on death!

[–] [email protected] 0 points 1 week ago (4 children)

What software is that, out of curiosity? Either you're not referring to the same type of AI as the type of generative machine learning algorithms that are commonly used today (which is a fair misunderstanding, given all the naming is marketing BS and not at all descriptive of the technology) or you're referring to a locally run generative model, which still needs a huge amount of training that was presumably done by it's developer before distributing the model to run locally.

[–] [email protected] 0 points 1 week ago* (last edited 1 week ago) (4 children)

Sorry but I've removed your post. AI generated content is not allowed here as it violates rule 3: "Do not use other’s work without giving credit". Generative AI is trained using vast amounts of other people's work, taken without consent, and so giving credit is impossible.

I do think showing off the Cleric's spritesheet is a neat idea though (If I could have just edited your comment I would have) so here is the coment with the AI generated image replaced with an upscaled one:

"

The original leather sprites from 12/08/2012.

upscaled:

Great way to bring back a classic.

"

 

Did you know that in a way the Cleric is the first hero ever to appear in the original Pixel Dungeon?

Pixel Dungeon had a different default hero sprite for about 6 days after its first release in 2012. This was back before the game even had hero classes, and this sprite was quickly scrapped and replaced with the Rogue's sprite. I saw a screenshot of this design back in 2015, and it was my initial inspiration for the Cleric in Shattered Pixel Dungeon! The design has changed a lot since, but it's neat to think that in a way this hero is about 12 years in the making!

Also, I now have an account on Bluesky! While it isn't my first choice, I have been happy to see that Bluesky has been replacing Twitter for many people in the last little while. If you'd like, you can now find me there as well: https://bsky.app/profile/shatteredpixel.com

(Image Description: A screenshot from the original Pixel Dungeon circa 2012. Several graphical elements are outdated compared to the current version of Pixel Dungeon, and compared to Shattered Pixel Dungeon. Most notably, the hero sprite is completely different in this screenshot, using a design that was scrapped shortly after.)

[–] [email protected] 0 points 2 weeks ago

It fluctuates, and does depend a bit on how you interpret the numbers, but atm it's the mimic tooth! It's a very spicy trinket, in a way that people really enjoy, but the chance of getting chomped by an ebony mimic is not worth the reward to the average player.

[–] [email protected] 0 points 2 weeks ago (1 children)

"Holy Warrior in a mix of cloth and plate" is a pretty common character concept. I will say though that the upper chest guard was a particular stylistic choice by Aleks, but I don't think it had a specific character inspiration.

[–] [email protected] 0 points 2 weeks ago

I do hope a more supportive playstyle is possible, but do keep in mind that because of the way Shattered works, the Cleric will mostly have abilities that support themselves.

[–] [email protected] 0 points 3 weeks ago (2 children)

Not gone, just moved! You can see it at their side on the right.

1
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 

Development of Shattered Pixel Dungeon v3.0 is now well underway!

v3.0's big new feature is the game's sixth hero: The Cleric! They're going to be a divine magic user with a wide variety of defensive, supportive, and utility spells.

I'll be sharing most posts about them in future posts here, but for now here's a little peek at their splash art.

(Image description: "A pixel-blurred image of the Cleric's splash art.")

1
submitted 4 weeks ago* (last edited 4 weeks ago) by [email protected] to c/[email protected]
 

Roguelike Celebration 2024 is this weekend! It's a conference I've participated in a couple of times, with lots of interesting presentations about Roguelikes and Roguelike-adjacent things.

https://www.roguelike.club/

They also do a Steam sale each year, and Shattered Pixel Dungeon is 40% off on Steam for the next few days as a part of that!

https://store.steampowered.com/sale/roguelikecelebration2024

As for Shattered development, I have started work on the next update but don't quite have anything to show off yet.

(Image Description: "Roguelike Celebration '24" "A community-generated weekend of talks celebrating roguelikes and their community")

 

Hey Dungeoneers!

I've just released Shattered Pixel Dungeon v2.5.3! This patch includes a few changes in response to feedback and gameplay data from v2.5.0. There is a new way to identify items, a few items have been buffed/nerfed, and bombs have been buffed across the board!

 

Hey Dungeoneers!

The first patch for Shattered Pixel Dungeon v2.5.0 should now be out on all platforms! v2.5.1 includes an assortment of small fixes, and some balance changes to three of the new trinkets. I expect to make more changes in future patches as well, before moving on to work on v3.0.0.

Check out the changes screen ingame for a full list of changes.

 

Hey Dungeoneers, Shattered v2.5.0 has been released!

v2.5.0 includes a total overhaul to the journal, some new trinkets, and tonnes of smaller tweaks and balance changes. There are also new splash arts for each of the dungeons regions, viewable during loading screens! Be sure to check the changes screen for full details.

Read the Full Post Here

 

Hey folks, I've just sent the release candidate build for Shattered Pixel Dungeon v2.5.0 to beta! If all goes smoothly I plan to release the update in another couple of days, probably on Wednesday.

Unfortunately, users on Google Play are still stuck on a beta from August 30th. Google Play usually takes ~1 hour to review any update I send, but Beta-5 has been stuck in review for days now. This may mean that the full release of v2.5 will be late on Google Play.

 

Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post I’m going to share some more of the new things coming in this update!

Read the Full Post Here

 

Shattered Pixel Dungeon's next major update will be going to beta early this coming week.

Here's one more new thing coming in v2.5: new cursed wand effects! I'm adding 16 new effects, ranging from simple bubbles to a rare but extreme supernova explosion! The bubbles are harmless but you really, really want to avoid the explosion.

(Image description: A GIF showing the new supernova explosion effect. A yellow glowing orb keeps growing in size while danger indicators litter the floor. After 10 turns the orb explodes, killing the player)

 

Hey rat punchers, Shattered Pixel Dungeon v2.5.0 is getting very, very close to being ready for beta. Sorry for the delay, but there's a few additions over what I was originally planning for this update that have made it take a while.

One of those additions is region splash arts during the game's loading screens! After teasing these all the way back in 2023 they're now ready, and will release with v2.5.0!

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