this post was submitted on 09 Aug 2024
106 points (100.0% liked)

Godot

5919 readers
57 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

top 17 comments
sorted by: hot top controversial new old
[โ€“] [email protected] 7 points 3 months ago (2 children)

How did I read that as "I just realised my Godot made a game"

[โ€“] [email protected] 4 points 3 months ago

Making titles is almost as hard as making games ๐Ÿ˜‚

[โ€“] [email protected] 1 points 3 months ago

I bet it's about coffee.

[โ€“] kryllic 5 points 3 months ago (1 children)

Congrats on releasing a game! It's a large undertaking to code in general let alone release something, so kudos for sticking it through! Out of curiosity, how did you determine system specs for your game? I have a 2D SHMUP that I'm writing and was trying to find a solid answer online, and it seems it ranges from "take a wild guess" to "hope you like excel spreadsheets" lol.

[โ€“] [email protected] 3 points 3 months ago

I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though

[โ€“] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

Ayy, looks cute. I was also playing with time slowing in my project which is always fun. Did you use Engine.time_scale to do that?

Just bought it, gonna give it a try for a bit :)

EDIT: Do you want some detailed feedback on the game?

[โ€“] [email protected] 3 points 3 months ago (1 children)

Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things

[โ€“] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

I really like the sounds and chill background music :) Also CAT!

Here are some issues i noticed, hope it doesnt come off as harsh.

Input

  • Either controller only or have proper info for both, for example it only says "Hold A to contine". It should be easy enough to just add a toggle into the settings to switch out the strings for mouse and keyboard ones.
  • The time for upgrade info to pop up feels really long/sluggish

General

  • I thought the stool was a reward thing. Maybe differentiate rewards from costs by color coding the labels
  • Time freeze when kicking is a bit strong/long, feels like the game freezes
  • Table blocks walking from the upgrade button directly into the upgrade
  • Because of the previous one and fairly slidy movement, its easy to accidentally walk into the reroll dice
  • How does the wave progression work? Are there supposed to be more and more mice? Sometimes there are lots even in early waves and sometimes almost none. I might just suck but i still havent been able to get to 70$ to be able to buy any fish at wave 21.

Upgrades

  • Cheese feels like a punishment sometimes because it forces mice to walk through the middle
  • Is the web supposed to also slow the player?
  • What is supposed to happen with empty cat robots? They are kinda just standing there meowing. Can you recharge them or do they die or just stay there inanimate?
[โ€“] [email protected] 1 points 3 months ago (1 children)

The feedback is very appreciated! I'm collecting a list of things for future patches.

For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves

[โ€“] [email protected] 2 points 3 months ago (1 children)

Regarding the difficulty:

I didnt really attempt to do any optimizing to my strategy so makes sense. From the general feel i got from the game, i was expecting to just blaze through the first "level" of the game and for it to then ramp up a bit, but thats just a design choice i guess.

One more thing im missing is "return to menu" in case you wanna restart your run.

[โ€“] [email protected] 2 points 3 months ago

Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/

[โ€“] madeindjs 3 points 3 months ago (1 children)

Congrat. How long did it take to build this game ?

[โ€“] [email protected] 4 points 3 months ago

Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone ๐Ÿ˜†

[โ€“] [email protected] 1 points 3 months ago (1 children)
[โ€“] [email protected] 1 points 3 months ago (1 children)

Thank you! You mean the theme of the game or the Godot UI theme?

[โ€“] [email protected] 1 points 3 months ago (1 children)

@TheLongPrice I meant the theme of the game, but the UI is also well done ๐Ÿ˜ !

[โ€“] [email protected] 1 points 3 months ago

Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay