this post was submitted on 25 Jul 2024
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Godot

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[–] [email protected] 7 points 4 months ago (2 children)

This is a good tip. While it’s nice it’s automatic for templates it would be nice if I could enable a warning or even build error if I miss a type hint. I’ve started using them everywhere because it helps me when I’m going back through old code or code that hasn’t changed in a while. Especially helpful for debugging. As a recent typescript convert, I much prefer gdscript with type hints.

[–] [email protected] 5 points 4 months ago* (last edited 4 months ago) (1 children)

You can do this on a per project basis.

Under Project Setting > General enable advanced settings.

Then under Debug > GDScript you can set your preferred settings for warning and error. I like these settings as it's more like a statically typed language:

  • Untyped Declaration: Error
  • Unsafe Property Access: Error
  • Unsafe Method Access: Error
  • Unsafe Cast: Warn
  • Unsafe Call Argument: Error
[–] [email protected] 2 points 4 months ago

Oh fantastic thank you! I didn’t know they called it unsafe, which would explain why my search of settings didn’t come up with type hinting here. Much appreciated!

[–] [email protected] 5 points 4 months ago

Very handy, thank you!

[–] [email protected] 1 points 4 months ago

I remember it being enabled automatically at some point, but then it was removed. Or maybe I'm remembering it wrong