Yo dawg I heard you like game engines...
Godot
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
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Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
Did you know they make Godot in... Godot!?
~~Turtles~~ blue gearheads all the way down
So they're just full-on saying that they'll be using an open-source engine's code to clear out 90% of the work for their next 50+$ "engine"? That's legal I guess, but it'll be 'classy' as hell if they don't contribute back some code. I wonder if they did so for Coco2D.
Edit: They open-sourced Pixel Game Maker MV under the MIT license after its sales died down, for what it's worth.
Kinda funny that their selling point now could be taken as "It's GDevelop/Construct3, but with native compilation instead of electron"
Also, apparently their PGM would only build for Windows and Web? It feels really dumb to use javascript and have such a platform limitation