this post was submitted on 15 Jul 2024
90 points (97.9% liked)

Godot

5840 readers
80 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

top 5 comments
sorted by: hot top controversial new old
[–] [email protected] 28 points 3 months ago (1 children)

Yo dawg I heard you like game engines...

[–] [email protected] 10 points 3 months ago (1 children)

Did you know they make Godot in... Godot!?

[–] ICastFist 7 points 3 months ago

~~Turtles~~ blue gearheads all the way down

[–] sleepyTonia 12 points 3 months ago* (last edited 3 months ago) (1 children)

So they're just full-on saying that they'll be using an open-source engine's code to clear out 90% of the work for their next 50+$ "engine"? That's legal I guess, but it'll be 'classy' as hell if they don't contribute back some code. I wonder if they did so for Coco2D.
Edit: They open-sourced Pixel Game Maker MV under the MIT license after its sales died down, for what it's worth.

[–] ICastFist 6 points 3 months ago

Kinda funny that their selling point now could be taken as "It's GDevelop/Construct3, but with native compilation instead of electron"

Also, apparently their PGM would only build for Windows and Web? It feels really dumb to use javascript and have such a platform limitation