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Sexy Parodius is a bit sketchy, yes. But, it's easily the most-fun shmup I've ever played. The music is fantastic, too. I've managed to 1cc the game, but I've never beaten the bonus stage which is just so ridiculously difficult, I question whether it's even possible without a very specific strategy or something.
Unfortunately, the best version is the arcade one, and MAME doesn't do the best job with it. Still playable, though.
Pax Imperia: Eminent Domain. Quite a learning curve, but I loved the different ways you can win (conquest, trade, black ops) and how much you could customize your ships or pick unique races with tolerances for different planets.
Uplink
Mega Man Legends. Fuck you, Capcom, for killing the blue boy.
A new Command and Conquer Generals. It was a big departure from the classical C&C formula of stuff being built on the UI on the right and more like every other RTS, but it was fun nonetheless. Zero Hour bringing the specialized generals was also a nice idea.
Dunno if it counts as a game, but something like MTV Music Generator on PS1 and PS2 would be awesome, especially with the ease of sharing stuff around nowadays.
There are many Star Wars games that deserve a second chance, but I think Republic Commando could really use the sequels "Imperial Commando" and "Rebel Commando" first. I'd personally love a sequel to Jedi Academy
With all the "boomer shooters" making a comeback, Heretic and Hexen could receive their respective 3rd installments.
Lastly, Virtual On Cyber Troopers. Something that plays like the very first game of 1995, that'd be ππ. I think that game is what paved the way for the many Gundam games that play a lot like it - On PC, you can get a taste of that gameplay with Bootfighter Windom XP
With all the βboomer shootersβ making a comeback, Heretic and Hexen could receive their respective 3rd installments.
And Strife 2 while we're at it; I genuinely loved Strife.
Darkstar One. And it is just now getting rereleased, so it doesn't count.
So instead, I'll pick The Legend of Dragoon on PSX. Such a fun RPG that really needs revisited.
Operation: Inner Space
Magic carpet 2, the Netherworlds is one I played a ton and think of from time to time. I wonder what I modern remake would be like.
It's the first game I remember playing with deformable terrain.
Legend of Kage for NES was an awesome minimalistic beautiful game and Iβve never met anyone else who thinks so
Bit of a deep cut, but Tobal #2. TOTALLY ahead of its time as far as 3d fighters were concerned; and chock full of Toriyama design.
Speaking of 3D fighters, Power Stone and that Spawn game on the Dreamcast, we could use more stuff like that
Power Stone, fond memories right there. I didn't even know there was a Spawn game on Dreamcast; the only Spawn game I knew of was Armageddon on the OG Xbox
The Dreamcast Spawn game is kinda like Power Stone (it's also by Capcom, so there's that), in that it's a small battlefield and the characters can all duke it out, only there are guns, grenades, knives, swords and blood (also offense/defense/health power ups). The control is rather clunky, as you move with the d-pad instead of the analog stick. Totally worth checking out
Kolibri for the Sega 32x addon for the Genesis/Megadrive. Most of the reviewers that weren't down with the game either complained about the difficulty or lack of story/making sense, but it was a beautiful game for the time that took the space shooter concept and made it into a game that was somehow chill while also being difficult enough to sometimes momentarily make you want to rage quit. If you enjoy games like the Raiden series, you'll enjoy this.
Shout to Knuckles Chaotix (the most unique take on Sonic gameplay of the classic 2D era) and also Shadow Squadron (very Star Fox-esque), which are also slept on because 32x.
Exclusive to the Genesis/Megadrive, it's a crying shame that the Vectorman games never received a third iteration and have seemingly disappeared into the grey goo of IP purgatory. Vectorman and Vectorman 2 were amazing for the time: they were arguably the best 2D platformers of the era, graphically beautiful, oozing with charm, and with an amazing soundtrack to go along with it all. It's crazy that the developers were able to squeeze the performance they did out of the hardware and playing emulated versions of it now still doesn't compare to how it feels and looks playing it on the original hardware with a CRT and a nice sound system (but you should still check it out absent that setup).
On PC, also from the 90s, Descent was truly groundbreaking and unique. It's an FPS that said "what if you were playing as a space ship and had six degrees of freedom to move about?" It was also the first truly 3D FPS game.
Descent did get 2 sequels and also a spinoff, Descent: Freespace and later Freespace 2. F2 has seen a HUGE amount of mods, partly due to the engine going open source back in 2002
Freespace 3 could be awesome, what with Elite seeing a rebirth.
Very cool, I'll check that out. Thanks!
Underrated:
- Scarlet Nexus
- Wii U Gameland
- Colobot
Deserves a Second Chance:
- Atomega (Died because ubisoft didn't update it)
- Biomutant, Lots and lots of dialogue but I actually liked it
Ark the lad twilight of the spirits. One of my favorite classics!
Don't know quite how underrated/forgotten this is, but I wanna see a remake of Vib-Ribbon. That, or have an open source clone of it made by someone who actually knows how to properly program (not me), if it already doesn't exist.
Retro/Grade is a rhythm/shooter mashup where you travel backwards through time and un-fire a bunch of lasers to un-kill a bunch of ships. It was designed for a guitar hero controller if I recall? I found the visuals nauseating and the music lackluster but that premise is gold and deserves another chance.
Also PLEASE play the music backwards??? It's a game about going back in time, c'monnnnn.
I'd love a new, bigger Darwinia game, loved that back in the day.
It was one of the first PC games I played as a kid. Incredibly simple mechanics: you are a marble and you roll and try to reach the finish line (sometimes you need collectibles first). But the level design was top notch. Perfect blend of challenging and rewarding.