this post was submitted on 19 Jun 2023
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I can achieve remapping using InputMap, config files, a virtual input system, and a bunch of other stuff, but it's kind of pain tbh. Not hard just a lot of code and layers.

Has anyone made a plugin that makes controller remapping simpler in Godot?

With how much work it is to implement, it makes it kinda low ROI for a project, but I feel bad for users bc it's basically the default for all games now to have remapping.

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[–] [email protected] 2 points 1 year ago

If you're going to have your game on steam the API takes care of that for you.

[–] [email protected] 2 points 1 year ago (1 children)

Has anyone made a plugin that makes controller remapping simpler in Godot?

Godot Game Settings might interest you. It's not specifically for input as it's a general settings helper, but it still covers input.

[–] KindaABigDyl 1 points 1 year ago

That looks pretty sick, thanks!

[–] [email protected] 1 points 1 year ago

No idea, but this Godot based project seems to include something like that: https://github.com/ShadowBlip/OpenGamepadUI