this post was submitted on 17 May 2024
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Game Development
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Godot is my goto engine for 2D and 2.5D stuff. It's fairly easy to pick up, it's free, and open source, and there's plenty or tutorials for it.
It uses GDscript which is a python like language, so it's not too difficult to learn. That's usually my recommendation to newbies.
But, I'd say try different things, and you'll figure out what you like personally. You may find something totally different suits your personal taste and interests best.
I think Godot is what I'll go for. Looking in to it, it seems like it'll be pretty forgiving.
I found that they had some nice starting tutorials in their documentation. I found they got me up and running.