this post was submitted on 17 May 2024
28 points (93.8% liked)
Game Development
3425 readers
17 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Unreal is heavy, and while you can make games without any coding knowledge, it's more for super fancy 3D games.
Unity and Godot are a bit simpler and more casual. Unity is ripe with issues and Godot is a little more immature. I would recommend Godot if you care about open source/community vibes, or Unity if you want more powerful features.
I wish there were better 2D or 2.5D dedicated engines, since imo most games don't require 3D to be cool, but I don't personally know any good ones (RIP Flash)
GameMaker is a pretty good 2D game engine. I used it up until Yoyo Games pushed me out by making it prohibitively expensive with the release of Studio - but from what I hear, they've recently reversed course on their pricing in a good way.
I originally learned how to write code using the (very easy to learn) drag and drop editor in GameMaker 6, and I'm now a professional software developer, so I guess it holds a special place in my heart, haha.
Thanks for the suggestions. I was initially looking at RPG Maker but when I saw that it can't really handle isometric views I was a bit put off it. Well, that and the price of it....
I have zero trust in Unity given recent events. In this case, I'd recommend Godot, unless OP is trying to build something that's intended for a large-scale/mass release.