this post was submitted on 17 May 2024
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Game Development
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Unreal is heavy, and while you can make games without any coding knowledge, it's more for super fancy 3D games.
Unity and Godot are a bit simpler and more casual. Unity is ripe with issues and Godot is a little more immature. I would recommend Godot if you care about open source/community vibes, or Unity if you want more powerful features.
I wish there were better 2D or 2.5D dedicated engines, since imo most games don't require 3D to be cool, but I don't personally know any good ones (RIP Flash)
GameMaker is a pretty good 2D game engine. I used it up until Yoyo Games pushed me out by making it prohibitively expensive with the release of Studio - but from what I hear, they've recently reversed course on their pricing in a good way.
I originally learned how to write code using the (very easy to learn) drag and drop editor in GameMaker 6, and I'm now a professional software developer, so I guess it holds a special place in my heart, haha.
Thanks for the suggestions. I was initially looking at RPG Maker but when I saw that it can't really handle isometric views I was a bit put off it. Well, that and the price of it....
I have zero trust in Unity given recent events. In this case, I'd recommend Godot, unless OP is trying to build something that's intended for a large-scale/mass release.