this post was submitted on 09 May 2024
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Helldivers 2
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The game already works like this. Automatons and terminids behave extremely differently, and push for very different weapons. And in each faction some enemies will be more easily dealt with with specific weapons.
Two infamous examples are the berzerker bot and the stalker bug. Control weapons (weapons with high stagger) trivialise them. But most people don't use these weapons, and thus those enemies are among the most hated ones by the community.
In my head I was thinking more along the line of Mutations for the Bugs and Augmentations for the Bots. It would be cool to face a variant of the Charger that can jump or fly a short distance, or a machine weaker to small arms fire due to some kinetically-based shield that grows stronger the harder the weapons hit. Based on events though. I'm not sure this is a good game for enemies like this to show up randomly, even rarely.
In its current state, HD2 has a fraction of the enemy types HD1 had. More will be coming as the story unfolds.
I only hate the stalker because I don't see them coming lol