this post was submitted on 14 Jul 2023
12 points (73.1% liked)

Programming

17496 readers
45 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities [email protected]



founded 1 year ago
MODERATORS
 

So ive been thinking about using godot or gdevelp but im not too sure if those are teh right ones for a beginner to use. im not sure why but i want to make a video game, i dont even have an ideas but i want to make one for some reason. once i get a better computer which will be in a few days hopefully i think i might use unity, maybe.

i could use suggestions, advice, tips, you can even share a story if you want to. ive made a few posts before and everyone says to download blender to make things with and then use godot becasue its open source and low end.

you are viewing a single comment's thread
view the rest of the comments
[–] minh2134 9 points 1 year ago

i'll play devil's advocate and say: None of them. Programming languages are tools, and so treat them like one is better. A better question to ask is: what are you doing to need one? Then work out the characteristic of a tool you want. E.g: you want to make a game, lets say you want to use Unity, then learning C# would be the best answer. Or you want to start with godot, maybe because it's friendly to you, then learning go would be the obvious choice. Just pick one that you rationalized is best, doesn't matter if it's faulty reasoning, then go all the way with it is the best approach here imo.