this post was submitted on 09 Apr 2024
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Ahhh, loads of them!
D&D adjacent stuff like Pathfinder 2e.
PBTA and kin like Dungeon World, Monster of the Week, Ironsworn. Blades in the Dark.
Delta Green.
I have a whole folder of freeform, GMless stuff like Microscope, Kingdom, Follow, Archipelago, Dawn of Worlds, Dialect, Intrepid, The Quiet Year.
Gonzo one shot stuff like Paranoia, The Sorcerer Supreme, Ten Candles, peace was never an option (think untitled goose game: the rpg).
I recently had a test run or two of Fate Condensed and got completely hooked.
Most of those I'd be content to run or play, but the game I really want to GM myself is a campaign I've been dreaming up for about year now that I call the "sedition sandbox". The scope is focussed to a single city, the capital of a hostile foreign empire. The PCs are an elite team of saboteurs and infiltrators, sent by a nation desperate to turn the tides of a losing war. Their only objective is to bring down the empire from within. Intrigue, plots, rebellions, sabotage, faction politics, assassinations, propaganda, blackmail, anything the players can think of to achieve that goal is fair game. How far will they go to stop the greater evil?
I think it would be a blast (naturally, I guess), and one or two players in my local network have expressed a little interest, but I've yet to rally the kind of commitment I think I'd need to really get off the ground. And the inexorable march of time makes it less likely with every passing day, as my friends either move away or are subjected to all life's little tyrannies of responsibility ¯\_(ツ)_/¯