this post was submitted on 12 Jul 2023
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Programming
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Been coding for 17 years, started when I was 13. A few advices in no particular order:
Also, there's embedded programming languages in a lot of things. Many games come with embedded languages to do things, often called "scripts". Heck, for just dicking around, you could install ComputerCraft for Minecraft, and automate some stuff in-game with the turtles. I've seen a fair amount of people get into coding that way: start with just simple things and you'll find yourself wanting more.
Did I mention, try to have fun?
Wow thank you for all the suggestions! My friend taught me some of the basics a few months ago but I got busy and had to stop coding for a bit but I still remember quite a bit of what he showed me but again that’s mostly the very beginner functions. I’m a big fan of fighting games, so would unity be good for potentially making one of those?
Unity, Godot, SDL, there's some pretty good Python game libraries as well especially if you're going for 2D. They're all pretty good options, as long as it's easy for you to find documentation and code for. Unity's a little heavy, I'd recommend maybe starting with Python.
You also have the option of making it for Android if you want to be able to easily show it off to your friends.
Fighting game should definitely be within reach especially if you're going for 2D like Street Fighter!