this post was submitted on 28 Mar 2024
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submitted 7 months ago* (last edited 7 months ago) by arendjr to c/rust
 

Slide with text: “Rust teams at Google are as productive as ones using Go, and more than twice as productive as teams using C++.”

In small print it says the data is collected over 2022 and 2023.

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[–] [email protected] 5 points 7 months ago (1 children)

If you know a better one I’d love to hear about it

OCaml's OPAM. They actually took into account that it could be desirable to use software written in other languages in your OCaml project. It even has a bunch of stuff packaged that's written in Rust. Imagine that the other way around. It only has stub packages for compilers like gcc but I assume that's likely because they don't want to have people spend hours building the whole thing themselves when there's a perfectly good one on their system, rather than it not being possible to do.

I love Rust but I will die on this hill that combining package manager and build system like Cargo does and then only making it work for a single language is a lot worse than what C++ does, because if it doesn't work for your project you're screwed. Everything expects you to use Cargo, especially if you intend to publish a library, with C++ you can at least pretty much always get the build setup to do what you need, and you can import whatever as long as it comes with a pkg-config file.

Added on top of that is a modern dependency management system that is severely needed in languages like C and C++

You're looking for Nix (unless you're a Windows developer, work on getting that to work is ongoing). There's very likely other good ones too, but this is the one I like and am familiar with. The difference is that it's not a package manager for C++, but a package manager that also packages C++ packages. Which makes it so much more versatile than something like Cargo, because you can accurately represent dependency chains regardless of what language each package is written in. My Nix + CMake projects will build consistently on every Linux or Mac computer (you can't say the same for Rust crates because they will look for stuff in system directories because Cargo can't package anything that isn't Rust), and you can depend on them similarly to how you would a Rust crate, with the difference that you can depend on them not only in another C++ project, but also in a Python package, a Go package, or whatever else that can be packaged with Nix. And if you can't use Nix, then you can always build the CMake project directly, package it somewhere else maybe, because the two parts are not coupled together at all.

[–] [email protected] 2 points 7 months ago* (last edited 7 months ago)

I'll look into OPAM, it sounds interesting.

I disagree that combining build and package management is a mistake, although I also agree that it would be ideal for a build/package management system to be able to manage other dependencies.

A big chunk of the problem is how libraries are handled, particularly shared libraries. Nix sidesteps the problem by using a complex system of symlinks to avoid DLL hell, but I'm sure a big part of why the Windows work is still ongoing is because Windows doesn't resemble a Linux/Unix system in the way that OS X and (obviously) Linux do. Its approach to library management is entirely different because once again there was no standard for how to handle that in C/C++ and so each OS came up with their own solution.

On Unix (and by extension Linux, and then later OS X), it was via special system include and lib folders in canonical locations. On Windows it was via dumping everything into C:\Windows (and a lovely mess that has made [made somehow even worse by mingw/Cygwin then layering in Linux style conventions that are only followed by mingw/Cygwin built binaries]). Into this mix you have the various compilers and linkers that all either expect the given OSes conventions to be followed, or else define their own OS independent conventions. The problem is of course now we have a second layer of divergence with languages that follow different conventions struggling to work together. This isn't even a purely Rust problem, other languages also struggle with this. Generally most languages that interop with C/C++ in any fashion do so by just expecting C/C++ libraries to be installed in the canonical locations for that OS, as that's the closest thing to an agreed upon convention in the C/C++ world, and this is in fact what Rust does as well.

In an ideal world, there would be an actual agreed upon C/C++ repository that all the C/C++ devs used and uploaded their various libraries to, with an API that build tools could use to download those libraries like Rust does with crates.io. If that was the case it would be fairly trivial to add support to cargo or any other build tool to fetch C/C++ dependencies and link them into projects. Because that doesn't exist, instead there are various ad-hoc repositories where mostly users and occasionally project members upload their libraries, but it's a crap-shoot as to whether any given library will exist on any given repository. Even Nix only has a tiny subset of all the C/C++ libraries on it.