this post was submitted on 22 Mar 2024
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Gaming

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[–] [email protected] 125 points 8 months ago* (last edited 8 months ago) (7 children)

That's so weird. This isn't about Nintendo hardware sucking: it's running on an actual Nintendo Switch, except instead of it using the Switch's OS and it running the game, it goes Linux -> Emulator (yuzu) -> game (running from an actual cart through a dumper) and somehow that's faster.

It's a software issue.

Is it the Nintendo Switch OS which is needlessly bloated? It does nothing, how can it be heavier than an actual Linux Distribution?

I'm not familiar with how the Switch works, but the dumper has a FPGA for decoding the cartridge. Is this something that the Switch has to do in real time in software, and maybe that's where the performance loss comes from? It seems unlikely but I know nothing of the Switch's internals or software. In fact let's just say I know nothing at all, I'm just an idiot.

PS: Everyone who buys used Switch games should see this until the end. The dumper allows you to extract a certificate file from a cartridge. Basically, someone malicious could buy a new game, dump it including the certificate file, clone it, and resell the game. Then they would be able to play online with it. If you buy the original copy afterwards and play online, you are likely going to be the one whose certificate is flagged as fake, leading to you being banned.

Also, they could just sell multiple copies of cloned games and you wouldn't be able to tell the difference... Except for the certificate, which would be the same and would signal Nintendo that you (and like 10 other people) are playing a fake game, unbeknownst to you.

[–] [email protected] 53 points 8 months ago* (last edited 8 months ago) (5 children)

The switch natively can tune the performance, which you might notice going from docked to handheld mode and seeing the quality dip.

The emulated setup is probably bypassing some of this, which would likely have a "safety" zone it never leaves to make sure the performance is always smooth and the battery isn't being drained too fast, and it's likely pretty conservative.

The Quest 3 does the same thing and using some tools, you can adjust the hidden visual settings of a game to make it look better or run faster at the cost of some more heat and battery usage. Natively, it really holds back what it will allow the software to do with the hardware because it's focused more on battery life, and cranking up, say, Wrath of Asgard 2, you might only get an hour of battery but it looks and runs way better.

[–] [email protected] 18 points 8 months ago

Ah, that's more reasonable than simply being a matter of system bloat. They should test for battery duration while doing that.

[–] [email protected] 16 points 8 months ago

Yeah, the switch has an entire core locked off and everything is downclocked to improve battery life and control temperatures. No doubt this emulation gives everything more clock cycles (and perhaps an extra core?). Probably very short on battery and possibly very hot too.

[–] [email protected] 4 points 8 months ago

Ah, yes, this makes a lot of sense and is something I had not considered. Great point.

[–] [email protected] 2 points 8 months ago (1 children)

Is it possible that the native card reader is slower than the usb-c one ? Maybe a bus bandwidth issue ?

[–] [email protected] 8 points 8 months ago* (last edited 8 months ago) (1 children)

I would assume the cart slot is directly connected to the bus and should be faster than going through the USB port, but that's just a wild guess since I don't know enough about hardware let alone the specifics of the Switch's.

[–] [email protected] 2 points 8 months ago* (last edited 8 months ago)

The card reader isn't super fast actually, but most games for the switch don't rely on storage throughput (few heavy assets, etc).

[–] [email protected] 27 points 8 months ago (1 children)

It does nothing, how can it be heavier than an actual Linux Distribution?

Are you sure about that? Data mining, even to the extents that take toll on user experience, is a common thing in consumer electronics

[–] [email protected] 12 points 8 months ago (1 children)

To be honest I naively assumed Nintendo not to be the type of company (... Or even competent enough) to implement the type of data mining that would impact performance lol

[–] [email protected] 2 points 7 months ago

I have seen the phrase "the Switch is a telemetry nightmare" on CFW websites

[–] [email protected] 18 points 8 months ago (2 children)

Is it the Nintendo Switch OS which is needlessly bloated? It does nothing, how can it be heavier than an actual Linux Distribution?

AFAIK the OS is based on a microkernel and the modules are rather small, so there's probably a lot of overhead for IPC. Also I guess the power management is quite aggressive to increase battery life and lower heat.

[–] [email protected] 15 points 8 months ago* (last edited 7 months ago) (1 children)

Yeah power management is the most likely culprit here. What is not shown is his battery life and thermals which I suspect are deplorable.

[–] [email protected] 7 points 8 months ago

I remember there being a mod for cfw that unlocked a manual power setting slider and the results were similar.

[–] [email protected] 2 points 7 months ago

Additionally, as a high level emulator Yuzu sacrifices some accuracy for speed. It’s possible that this allows it to also be faster than the official implementation.

[–] gens 9 points 8 months ago

Contrary to popular opinion, i'm gonna guess graphics driver. Specifically the shader compiler.

[–] [email protected] 8 points 8 months ago* (last edited 8 months ago) (2 children)

This is actually not surprising to me. I heard that Windows used to perform better on a virtual machine with a Linux host. The Linux kernel is very mature, and virtual machines (or emulators) use tricks to improve performance.

[–] [email protected] 5 points 7 months ago

This has been big on some of AMD's workstation and server chips because Windows generally doesn't know what to do with the unexpected NUMA Node layouts. Or the scheduler just can't handle 128 cores. So abstracting that away with Linux's superior scheduler can help significantly on certain hardware

[–] [email protected] 3 points 8 months ago

I think a bigger factor is the memory and resources reserved for the account system / store / online services, etc. But also, yeah the emulator might be more efficient on a few calls

[–] [email protected] 3 points 7 months ago

One look at the Switch store app says everything about how sub-optimal the OS is

[–] [email protected] 3 points 8 months ago (1 children)

At that point why not run the Java version when you're using Linux anyway? Java apps run great on Linux (compared to Windows) and this also allows them to use the Fabric based performance mods too which would boost it even more.

[–] [email protected] 2 points 8 months ago

Sure, this makes sense for Minecraft, and the video itself only compared Minecraft (for fear of being struck by the Nintendo Ninjas, which is an interesting fear considering everything else in the video). I'd love to see if other games, like BoTW or Pokémon S/V, have similar performance enhancements.