this post was submitted on 21 Jan 2024
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I sincerely do not know how you people can meadure space and time in your games. Like what the fuck is 30 feet? What are 6 seconds really? it sounds lile a shit quantity, but is it enough to flourish something? How long is 30 feet? Do I really need measurements and rulers or squaremaps to have fun? Especially as a non american, it baffles me
I keep this page book marked because it has convenient photos for how far away things are: https://www.prisonpolicy.org/zones/thousand_feet.html
The content is worth reading, too.
@h3rm17 @jjjalljs 30 feet is about 9 meters, if that's any help. But given that you're also asking how long 6 seconds is when that's the same regardless of country, I'm assuming not?
Problem with visualizong time and measures, I think, more than that. Like I know what 6 seconds is, but what is really enough for? How useful are 6 seconds? 1 minute? Same with distance, how far it feels to do what?
@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far
Will try this as well! Maybe move to abstract units will be better for us