this post was submitted on 13 Jun 2023
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Very cool! Debating on remaking some heartbeast tutorials for Godot 4 (specifically the prodcederul tile generation with a walker and tilemap to 3d level + optimizations). Curious if people would be interested in that or not though, thoughts?
This would be great!
I'm new to Godot, but I've leaned on proc gen in game jams in the past to avoid static level design under time constraints ¯\_(ツ)_/¯
I'd love to see it! Still trying to get into more proc-gen in my own stuff, so more relevant tuts are always appreciated
Good to know! I will look further into when I have the time.