this post was submitted on 02 Feb 2024
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[–] [email protected] 6 points 9 months ago (2 children)

I don’t think OP was actually proposing that they’d solve our problems. Just wondering what they are (I guess).

[–] [email protected] 3 points 9 months ago (1 children)

I wanted some idea of where the problems lie and from there figure out what an individual could do.

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

For an actual reply from me, I'm a NEET shut-in with untreated health issues in a semi-rural area so probably not much unless in the same state (USA, MI). My ideas for individual help would be if somebody could:

  1. Tell me when the trail is going to open back up, or maybe they are the ones working on it (though either of those would likely just have me know slightly sooner)

  2. Tell me if atlas orthogonal adjustment is a real+effective thing (particularly in context of sleep quality/energy, autonomic issues, POTS, known whiplash history etc) and if the chiropractors near me (+the trail) have the equipment for that procedure plus X-rays (paperwork info etc).

  3. (If you live in an intentional community, again near the trail) tell me if I could be a good fit. Which is also a gamble when it comes to personality compatibility. And I don't have high hopes for it.

So you see it'd be like trying to get a bullseye blindfolded when you don't know where any dartboards are. Unlikely even if you had many darts.


On a non-local and less important note there is tech stuff that is specific, a high bar, and the sort of thing I already talk about here on the Fediverse already:

  1. Like still no Nim-lang bindings ready for Godot 4.

    • Or alternatives that have similar feel+capability (from what I've seen, none do) but better support.
  2. Anything relating to untextured polygonal art.

    • Godot 4 has a still-unmerged PR that allows for dynamic constructed art (animated eye example) but performance is likely an issue using it like that especially with MSAA

      • and Godot still has vertex colors done via a list (no painting/color tools like index/layers).
    • Raylib has polygons but there is no editor (I have an unfinished text format, because there are 2 formats for polygons).

    • If I went with 3D that may be easier but I'd need to learn Blender unless there is also a good simpler low-poly+vertex colors model program.

  3. Free games that I don't find tedious.

    • It would be nice to have a Minetest game that doesn't copy certain things from MC

      • like hunger/stamina and cluttering cosmetic variants of blocks
      • would be nice to have things like pistons (but more powerful/viable in survival mode, chain-able w/o manual logic), but with a close-enough base game (and not too wiki-dependent) I might try to figure out how to make what I can.
      • Maybe something more like MC beta, though I guess maybe it's subjective plus difficult to add real compelling elements.
    • Not quite satisfied with S.Pixel Dungeon or other roguelikes.


Hopefully this makes sense and isn't too eclectic, answering something perhaps. Because I know these are probably too out-there.

[–] [email protected] 2 points 9 months ago

I interpreted it as they'd happily solve our problems providing we bring our own solutions.