this post was submitted on 29 Jan 2024
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Sebil Engineering has a really fun mechanic I've never seen before. Its like those Hot Wheels tracks you always wanted as a kid but your parents never got you, but even better. I guess its a traffic control game? Anyone have other examples of these?
Doesn't look like it offers the chance to build a "hot wheels track". Feels like that idea of bridge constructor, but applied only to angles of roads
True, its not the best description of it. I was trying to land on something that would resonate with the type of person i thought it might appeal to, without fully explaining the thing. Maybe I failed lol.
Yeah there's no track building. Each stage is a physics puzzle where you're at some section of road, and there's an infinite stream of cars. You're allowed to make crude adjustments to verts on the road, in attempt to get the stream of cars to drive to some goal. The puzzles are very satisfying, and even when you're not at a solution, its just fun watching the wagons fly into whatever direction your road positioning happens to take them.
Also its truly independent in the strict sense of the term. Solo dev, no publisher. Not that I have anything against small publishers.