this post was submitted on 25 Jan 2024
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What a horrible take. Game devs were so bad at one point in the past they almost killed the entire market. Classic survivorship bias here.
That's because the business assholes flooded the market with shitty games that cost $120 (adjusted for inflation) that looked like this :
https://i.imgur.com/yQAWeYw.jpeg
Not the game dev's fault, it's the business asshole's fault, just like the image.
https://www.youtube.com/watch?v=zvPkAYT6B1Q
Pretty sure it's on the devs for making the buggy games though. IIRC, ET is unbeatable without cheating or playing a patched version. It's far from the only one with problems.
I have news for you, all software is riddled with bugs and no dev has infinite time.
The reason some software works better than others is that people paid for it to be developed for long enough.
"Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas." - No way in hell anything remotely decent would've come out from 35 days of work.
Not the entire market, only the American one. Everywhere else was doing fine.
which event are you refering to?
There was a period of time when a massive influx of shovelware was released. Think stuff like the ET game. No one wanted to buy it, and the industry almost became a bust. Nintendo came in and almost single handedly revived the entire industry by releasing novel, high quality games like donkey kong. This is why Nintendo is a modern household name and why you mostly see atari in museums.
Also the Atari name/trademark/copyright got sold, and mergered about a dozen times. The current owners bear basically no relation to the original game company.
I think he's talking about that time when Atari buried a bunch of their games in a desert in Mexico because no one was buying them
New Mexico, the American state. Not Mexico the country.
Myb