this post was submitted on 06 Jul 2023
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I strongly encourage instance admins to defederate from Facebook/Threads/Meta.

They aren't some new, bright-eyed group with no track record. They're a borderline Machiavellian megacorporation with a long and continuing history of extremely hostile actions:

  • Helping enhance genocides in countries
  • Openly and willingly taking part in political manipulation (see Cambridge Analytica)
  • Actively have campaigned against net neutrality and attempted to make "facebook" most of the internet for members of countries with weaker internet infra - directly contributing to their amplification of genocide (see the genocide link for info)
  • Using their users as non-consenting subjects to psychological experiments.
  • Absolutely ludicrous invasions of privacy - even if they aren't able to do this directly to the Fediverse, it illustrates their attitude.
  • Even now, they're on-record of attempting to get instance admins to do backdoor discussions and sign NDAs.

Yes, I know one of the Mastodon folks have said they're not worried. Frankly, I think they're being laughably naive >.<. Facebook/Meta - and Instagram's CEO - might say pretty words - but words are cheap and from a known-hostile entity like Meta/Facebook they are almost certainly just a manipulation strategy.

In my view, they should be discarded as entirely irrelevant, or viewed as deliberate lies, given their continued atrocious behaviour and open manipulation of vast swathes of the population.

Facebook have large amounts of experience on how to attack and astroturf social media communities - hell I would be very unsurprised if they are already doing it, but it's difficult to say without solid evidence ^.^

Why should we believe anything they say, ever? Why should we believe they aren't just trying to destroy a competitor before it gets going properly, or worse, turn it into yet another arm of their sprawling network of services, via Embrace, Extend, Extinguish - or perhaps Embrace, Extend, Consume would be a better term in this case?

When will we ever learn that openly-manipulative, openly-assimilationist corporations need to be shoved out before they can gain any foothold and subsume our network and relegate it to the annals of history?

I've seen plenty of arguments claiming that it's "anti-open-source" to defederate, or that it means we aren't "resilient", which is wrong ^.^:

  • Open source isn't about blindly trusting every organisation that participates in a network, especially not one which is known-hostile. Threads can start their own ActivityPub network if they really want or implement the protocol for themselves. It doesn't mean we lose the right to kick them out of most - or all - of our instances ^.^.
  • Defederation is part of how the fediverse is resilient. It is the immune system of the network against hostile actors (it can be used in other ways, too, of course). Facebook, I think, is a textbook example of a hostile actor, and has such an unimaginably bad record that anything they say should be treated as a form of manipulation.

Edit 1 - Some More Arguments

In this thread, I've seen some more arguments about Meta/FB federation:

  • Defederation doesn't stop them from receiving our public content:
    • This is true, but very incomplete. The content you post is public, but what Meta/Facebook is really after is having their users interact with content. Defederation prevents this.
  • Federation will attract more users:
    • Only if Threads makes it trivial to move/make accounts on other instances, and makes the fact it's a federation clear to the users, and doesn't end up hosting most communities by sheer mass or outright manipulation.
    • Given that Threads as a platform is not open source - you can't host your own "Threads Server" instance - and presumably their app only works with the Threads Server that they run - this is very unlikely. Unless they also make Threads a Mastodon/Calckey/KBin/etc. client.
    • Therefore, their app is probably intending to make itself their user's primary interaction method for the Fediverse, while also making sure that any attempt to migrate off is met with unfamiliar interfaces because no-one else can host a server that can interface with it.
    • Ergo, they want to strongly incentivize people to stay within their walled garden version of the Fediverse by ensuring the rest remains unfamiliar - breaking the momentum of the current movement towards it. ^.^
  • We just need to create "better" front ends:
    • This is a good long-term strategy, because of the cycle of enshittification.
    • Facebook/Meta has far more resources than us to improve the "slickness" of their clients at this time. Until the fediverse grows more, and while they aren't yet under immediate pressure to make their app profitable via enshittification and advertising, we won't manage >.<
    • This also assumes that Facebook/Meta won't engage in efforts to make this harder e.g. Embrace, Extend, Extinguish/Consume, or social manipulation attempts.
    • Therefore we should defederate and still keep working on making improvements. This strategy of "better clients" is only viable in combination with defederation.

PART 2 (post got too long!)

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[–] [email protected] 20 points 1 year ago (2 children)

It's a giant drm manager. Popular, useful, sure, but the day it dies all your content will go poof.

[–] [email protected] 3 points 1 year ago (1 children)

Isnt that based on the assumption that Valves public comment about removing the drm in the case they go under is a lie. It becomes a trust issue then, and to the public view, many put trust in them.

[–] [email protected] 2 points 1 year ago (2 children)

They have no reason to honor that, and are a corporation. I don't consider that binding or realistic.

[–] [email protected] 3 points 1 year ago (1 children)

There are many things that happen for "no reason". Its fully a trust issue if you dont think it would happen.

[–] [email protected] 2 points 1 year ago

OK. You're welcome to trust in anything you like. I believe contracts, not promises.

[–] [email protected] 1 points 1 year ago

Yeah -- it should be in writing with the customers (ToS?) and every contract Valve signs with game developers for it to be something that can actually be performed.

We will need the judicial system to force Valve to remove the DRM.

[–] [email protected] 0 points 1 year ago (4 children)

Wait, do you need Internet access to play your offline games? If so, moving to itch.io

[–] [email protected] 7 points 1 year ago (2 children)

Depends on the game. These ones for example don't even require you to launch them through Steam.

[–] [email protected] 5 points 1 year ago

Cool, thanks for the resource

[–] [email protected] 2 points 1 year ago

Should Note that if a game isn't on that list, that doesn't necessarily mean it isn't DRM free. For example "Rain world" is not on that list and it is not required to launch it through Steam. So this list is by no means exhaustive.

[–] [email protected] 5 points 1 year ago

No, not in my experience. Some games do exist that do that, but that's the choice of the developer.

[–] [email protected] 1 points 1 year ago (2 children)

I like itch, but it's no steam killer. We need a way to somehow own our digital games in a way that is not centralized to one marketplace.

[–] [email protected] 2 points 1 year ago (1 children)

What benefits could give to the user and the producer the descentralization?

[–] [email protected] 2 points 1 year ago (1 children)

Disintermediation would be nice; More of my money going directly into the hands of game developers instead of executives. Also, people who own games should be able to resell them. Can't do that with centralized platforms. A benefit of decentralized game ownership would be that the developer could be cut into the resale of their games, which shifts the incentive to a more long-term view. A game could be something that is supported by the "used" market, and therefore has a reason to invest in long-term value. No more drive to keep on reinventing the wheel and releasing new games every year, just keep on making the existing game better.

[–] [email protected] 2 points 1 year ago (1 children)

Oh, nice response, I want to be optimistic and see in the future more and more descentralization

[–] [email protected] 4 points 1 year ago (1 children)

Samesies. I came to these conclusions while researching what GameStop's up to with its token marketplace. I hope they are planning something along the lines of what I'm talking about, but if they're not then I hope someone else does. It's an idea whose time has come I think.

[–] [email protected] 1 points 1 year ago (1 children)

Oh cool, do you have a video or something explaining it? It looks interesting

[–] [email protected] 2 points 1 year ago

Robbie Ferguson is deep in this stuff as one of the development partners (IMX provides key technologies that makes the marketplace green and cheap trade on). Here's one of his interviews to start. https://www.youtube.com/watch?v=fAjYtL6SkiU

However it's an unrealized technology, and kind of a moonshot admittedly. If anyone can pull it off it's GameStop IMO. There's not another global video game sales company with a vested interest in reselling digital games - the others like steam are happy to keep things the way they are, naturally (basically, DRM and no resale).

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

i think nothing beats literally getting the zip file with all the contents of the game with no middleware like GOG employs. to decentralize the store further requires the devs to at least manage their own website hosting, domains, ownership status accounts for updates. the only step available beyond that is the payment methods, and i don't think there's any viable solution to be done in that case besides having more companies like Stripe and Paypal.

in that sense, Itch is handling things pretty good for devs so far,

[–] [email protected] 2 points 1 year ago (1 children)

The main thing I'm for is improved ownership rights, and currently GOG is the best of them. The only downside with it is that you can't sell it on when you're done, like old games in physical media. When digital media has none of digital media's drawbacks, then I'll leave off about the potential of NFTs.

[–] [email protected] 1 points 1 year ago

problem there is that anti-drm and ownership of a license to download and run software don't combine while financially viable to the stores. aside from the additional problem of having to manage inventories, trades and everything that happens to break those systems, "owning" the license and allowing to sell to someone else doesn't do much if you don't employ a DRM to enforce the make-believe of you pretending you're monetarily compensating a physical larbor of transferring a given copy of a media, people will share things with each other before you can blink and not care where it comes from so long as it runs and it's clean, specially in places where people won't pay for games instead of food. only reason CSGO skins works on Steam as the original NFT system is because there's servers to enforce what people get to see you holding and what you don't own. and allowing for transferring games between accounts without a DRM is not something you'll ever see any big company doing under the liability of being accused of promoting "piracy".