this post was submitted on 12 Jan 2024
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Game Development
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It sounds like you're talking about project management. My approach is to keep the next 4 or 5 tasks to be done written down in a backlog. Writing detailed tasks about what you're planning can actually be quite fun once you get stuck into it.
Doing it this way means I'm wearing my project manager hat while I'm managing my tasks. So I can see the big picture, take in the wider context, and make more informed decisions about how much effort is reasonable to spend on each task. Whereas if I try to think about the big picture stuff when I'm deep in a rabbit hole with my developer hat on I tend to have a skewed perspective.
That being said, often the most difficult thing is staying motivated. So if you've enjoyed the process, and you've made something this beautiful, and no doubt honed your skills along the way, then I don't think you've got anything to worry about. Keep up the good work!
I copied John Carmack's .plan style and made it my own: https://github.com/ESWAT/john-carmack-plan-archive/blob/master/by_year/johnc_plan_1996.txt
This way you can track your 4 or 5 tasks for that day, and also track what you did on which day over time.
ah man.. that's a part of the internet I really miss. For those that don't know, the .plan file was a file you put in your home folder, and anyone on the internet could run
finger [email protected]
(or your own user@server obviously) which would output your status and your .plan and .project files. Which is why people have a copy of John Carmack's .plan file.