this post was submitted on 09 Jan 2024
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Game Development
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I wonder what those 7700 employees do
Game engines had a lot of growth speculation for the past decade. There were a lot of harebrained ideas about how game engine tech could disrupt loads of existing industries and provide the foundations for various new ones. e.g.
And so on.
For every idiot idea there is some large R&D team full of poorly-managed developers desperately trying to apply unity's completely unsuitable technology to a problem it can't solve, on the off chance that one of them turns into a money printer. There's also probably a bunch of marketing people, sales people and suits trying to get past regulatory barriers, etc.
Whenever reality hits on one of these hype bubbles, a lot of people get fired. It just happened to VFX, for example.