this post was submitted on 02 Jul 2023
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For myself, i am a complete beginner with godot but have years of programming experience in general and do agree, the official docs are written in a way that assumes you know of programming concepts that are common in modern gamedev so they explain tools rather than concepts and best practices.
Thats sadly not so useful for people who are just starting out. Like others said, check out GDQuest but also i liked youtube videos from https://youtube.com/@PlayWithFurcifer they are amusing but mainly short and introduce concepts that i was not familiar with.
Most important thing is to start small, like really small scope to figure out which bits do what in both the ui and engine. And for a chance to try our different ways of getting things done. Once you try to implement x,y,z and think "this seems complicated" is a good chance someone explained a better, more reusable way to achieve the same result.