this post was submitted on 04 Jan 2024
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Game Development
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A single blend per game? Good lord, no! That would be enormous! One per asset.
Level designers will stretch the definition of "asset" and put the scene model parts together, but I think that's okay. It's annoying when I'm in the engine editor and all the pieces have their origin at (0,0,0) regardless of where they actually are, but it doesn't actually hurt anything.