this post was submitted on 03 Jan 2024
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Gaming

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[–] [email protected] 56 points 10 months ago (1 children)

I'm not so sure. Steam servers also cost money. They make way more money from their cut of sales. On console the same thing happens. If not requiring the subscription gets more users, then you make more money by not having it.

They aren't charging because it costs money to run. They're charging because it's more profitable.

[–] [email protected] 7 points 10 months ago (1 children)

I agree, and I think we're actually just saying the same thing - the managers and stuff at (insert big name console manufacturer here) saw the loss by server money (which is, yes, very little money in the grand scheme) and then decided "let's purge that cost too and get 500000% profit on that section as well". Hence, the current state of affairs.

[–] [email protected] 3 points 10 months ago (1 children)

I really don't think the cost of running it was even considered. It's just an excuse some people make to justify paying for it. I've never seen anything from MS or Sony saying it. It has nothing to do with it. It's just an extra thing they can charge for. The fact some people do try to justify it with "server costs" is sad. Every multiplayer game should be a subscription if that were the case, since they need to pay for their servers, but people wouldn't make an excuse for them. The fact the console users want to justify using a console sucks.

[–] [email protected] 1 points 10 months ago (1 children)

excuse some people make to justify paying for it

...

console users want to justify using a console

Well that escalated quickly.

[–] [email protected] 1 points 10 months ago

I should clarify: console users want to justify paying for a service that shouldn't be required to pay for (a second time). It's just that using a console requires it (unless you play single-player only), so it ruins the whole console, in my opinion.