this post was submitted on 03 Jan 2024
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Programmer Humor
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What does it say about a person like me who reads all these damn memes even though I don't know jack shit about programming?
You're a geek.
When I saw this reply in my inbox I honestly had no idea which of my posts it was going to be related to because it could probably apply to most of them.
They bite the heads off live chickens!?
https://en.m.wikipedia.org/wiki/Geek_show
I'm like that because:
*=Nim
Might I suggest a Haskell for the indecisive diner?
Right off the bat no Godot 4 bindings at least that I'm seeing in search, so that problem persists.
I'm not quite sure on style but I want a jack-of-all-trades language (speed, ease, capability, options, platform options etc) and that's a high bar. Nim seems like an outlier from everything I can see.
Actually no, some of the Haskell syntax stuff I'm seeing it making me mad.
Alternatively, it's a dirty language, but PHP is supremely usable.
The truth about programming is that the language isn't really that important, they can all be translated back and forth and the choice of what to use is usually made for you.
I have had the thought that many languages have bindings for Raylib, so that lowers the bar a lot.
Beyond that, I can see a lot of problems. I already could use Raylib and a few other types of frameworks/libraries (UI, webui, TUI, fantasy console, scripting, microcontroller stuff) potentially, so any other language has to allow more/better options than that. Particularly as I don't really have ideas for those (with few-or-no tools) right now to start there.
For your consideration, a moment of Master Shake to represent me (alternate 1, alternate 2)
Never worked with nim or godot, but it is able to call c routines? So I guess you would be able to call to gdnative?
Likely isn't gonna be beatifull, but it should work.
It's something like that, but way beyond me so I couldn't get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn't even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I'd probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I'd rather wait.
It says you should write some damn code.
Anyone can program, granted they aren't intimidated by the concept... It's actually very easy, and most professionals are pretty bad at it.
I, and probably lots of others, would be happy to recommend a starting point based on your interests. If nothing else, it will make you smarter
maybe, on off-chance, you fall under the term script monkey?
it's like someone who understands well enough to run things but not grok through.
just remembered stumbling on it while reading some sci-fi.
Hahaha nope. 99% of these are utter nonsense to me.