this post was submitted on 03 Jan 2024
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[โ€“] [email protected] 3 points 10 months ago (1 children)

Never worked with nim or godot, but it is able to call c routines? So I guess you would be able to call to gdnative?

Likely isn't gonna be beatifull, but it should work.

[โ€“] [email protected] 2 points 10 months ago* (last edited 10 months ago)

It's something like that, but way beyond me so I couldn't get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn't even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I'd probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I'd rather wait.