this post was submitted on 05 Jul 2023
14 points (100.0% liked)
C Sharp
1532 readers
2 users here now
A community about the C# programming language
Getting started
Useful resources
- C# documentation
- C# Language Reference
- C# Programming Guide
- C# Coding Conventions
- .NET Framework Reference Source Code
IDEs and code editors
- Visual Studio (Windows/Mac)
- Rider (Windows/Mac/Linux)
- Visual Studio Code (Windows/Mac/Linux)
Tools
Rules
- Rule 1: Follow Lemmy rules
- Rule 2: Be excellent to each other, no hostility towards users for any reason
- Rule 3: No spam of tools/companies/advertisements
Related communities
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Thanks for the link, and I agree with your sentiment. I don't find myself debugging a lot. Perhaps why i neglected the skill. However just today I was getting a null reference exception on a particular line, yet I wasn't able to clarify what object it was that was null. Seems pretty silly, but it prompted me to try and hone my debugging skills, as I felt the tools where there, I just don't know how to use them.
If you haven’t already done so i’d recommend enabling nullable types, at the very least it should make your code more robust against this particular error, and may help narrow down where exactly the null is set. I’ve only seen one null reference exception since I turned this feature on, and it was because I mis-used the null-forgiving operator..
The debugger is important in the immediate stage of coding, but high quality logs will make your life much easier through all stages of the software development lifecycle.
Regarding real-time / system software, all IO and new threads must always be wrapped in exception handlers, and every handler must do something in the catch block, if nothing else log the exception, I usually dump the stack trace as well if I’m not really expecting it to reach a particular block, most of the time the stack trace makes the debugging trivial.
If you are working with sensors/devices, it’s good practice to write a driver, and also a device simulator down to the byte/protocol level, then you can inject faults and ensure your app can handle them. Don’t be afraid to throw exceptions, e.g. if your sensor message parser doesn’t understand the format, throw a FormatException; then you’ll safely walk back up the stack and combined with good logs the issue should be straightforward to diagnose.
Multithreading is a minefield, but you can eliminate a whole class of errors (race conditions) by embracing async/await. Avoid side effects at all costs and try to write pure functions only; never use ‘flags’. Use the concurrent collections, and try to avoid locks where you can; if you must, get in and out of the critical section as fast as you can, or you will degrade performance and increase the possibility of deadlocks.
Thanks for such a detailed reply, specific to my use case. Really helpful tips.
I know I should do this, it's just such a PIA for me since I hate reading/implenting standards so I've avoided it. Thanks for the push, I think I'll make a start on one this weekend.
If you are going to use Visual Studio I would highly recommend getting the resharper plug-in or start using Rider as you IDE. Having good tooling like this will help you see the possible null reference errors before you even finish writing your code.