this post was submitted on 27 Dec 2023
634 points (95.3% liked)
Games
31990 readers
1 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I gave a reason why it barely requires any effort to bundle up existing FOSS solutions to make Windows games compatible, ie. expanding the potential user base by several millions. I know what I'm talking about because I package Linux software myself.
That's 5 million more than Xbox Series X|S and Windows games would run with hardly any extra work required. That's different from making native ports.
I don't care for annecdotal evidence. Sales numbers speak for themselves.
Learn the difference between Valve and Steam before trying to lecture anyone.
The fact that it can be done or even relatively easily means nothing. Whether teams are hired in-house or the task is outsourced does not matter, it still costs a decent sum of money and requires ongoing maintenance costs. You need additional devs, you need QA and customer support, you even need new features in your client. You can’t just wing it and bundle some packages, we are not talking hobby projects here.
Again steam did not do this to drive game sales, otherwise they'd have done this before they needed a deck solution. And this is because stand-alone the amount of game sales this would drive is nothing to major vendors because most linux gamers are willing to use heroic/lutris/bottles/wine whatever themselves or dualboot / vm passthrough to play what they want.
And you keep hinging on steams hardware sales figures but it is not like the praise or demand for steam deck comes from it running a linux base. It would be more accurate to say people love it despite that fact.
The praise steam is getting and what is driving steams device sales numbers comes almost in its entirety from the hardware platform being really good and the price being really low. And this comes back full circle - this is almost exclusively why steam invested in linux compatibility.
So no, steams hardware sales numbers don’t speak for themselves.
Proton exists far longer than Steam Deck. You don't know what you're talking about.
And steam has been trying to push linux based steam hardware before proton, so maybe you are out of your depth here?
No.
Lmao, you should go look into the origins of steams hardware line then and why steam invested in proton. Come back with something more than “ackchyually”