this post was submitted on 12 Dec 2023
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Hello! So, I did a quick cursory glance of the hero kids system, but likely missed some things, so please reach out if you have any questions.
The easiest way to convert 5e modules to a 2d6 based system:
The lowest you can roll on 2d6 is a 2, and the highest a twelve. So, we convert 5e’s 1-20 numbers to fit that. (Ability modifier in parentheses)
2d6 stats vs 5e stats
2 (-5) = 0 and 1
3 (-4) = 2 and 3
4 (-3) = 4 and 5
5 (-2) = 6 and 7
6 (-1) = 8 and 9
7 (0) = 10 and 11
8 (+1) = 12 and 13
9 (+2) = 14 and 15
10 (+3) = 16 and 17
11 (+4) = 18 and 19
12 (+5) = 20
Example conversion: In 5e, an orc has an Armor Class of 13, Hit Points of 15, gets + 5 to its attack roll, and deals 9 damage on a hit.
In this 2d6 system, it’s armor would be 8 (need to roll above an 8 to harm it) hit points would be 9, gets +4 to its attack roll, and deals 6 damage on a hit.
Using these conversions, it should be pretty easy to add new monsters or bad guys from DnD 5e modules. There’s a few free ones on dndbeyond to look over that may help give ideas for quests! I highly recommend Frozen Sick.
This is awesome and I will definitely save this for reference as there are a few 2d6 systems I want to try out, but Hero Kids is even more basic than a 2d6 system, at least as far as I understand them.
Your stat pools are basically just the number of d6 you get to roll, and you just take the higher number. Every successful hit deals 1 damage (health pools are between 1-4, 1 being like a weak minion or a spider egg or something, 4 being a leveled up hero or a boss). So higher stat just means you are basically rolling with more advantage, more chances to get a higher number, but you always only use the highest dice.
So a hero with 3 melee attack would roll 3 d6 and take the highest number, and that is their attack roll. If they are attacking a creature with 1 defense, the GM would roll 1 d6 - if the attackers highest dice is equal to or higher than the defenders dice, the attack hits and the target takes 1 damage. Otherwise nothing happens.
I think the best way to convert something like 5e stat blocks into this would be to just say - is this monster supposed to be easy, medium, or hard - and then just copy a stat block from a hero kids monster that is similar to what you want. There is a pretty good monster compendium for hero kids so for a lot of creatures I can just use those directly.
I'm less concerned about copying stat blocks directly than I am about just having good narrative / story content, like NPCs and locations. Having never read any other RPG content besides Hero Kids (and perusing a D&D Players handbook a bit) I don't know how much of the adventures are story content that works everywhere vs just "This place has monsters with these stat blocks" that is D&D specific or requires conversion.
I didn't realize that DnD Beyond had free adventures, so I will definitely check that out, and that will probably give me the information I need on whether or not I'd like to spend money on other 5e adventures.