this post was submitted on 30 Nov 2023
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Well the issue at hand is that this is starting to get to the point that like the x86 arch, you cannot just move the NR_CPUS value upward and call it done. The kernel needs to keep some information on hand about the CPUs, it's usually about 8KB per CPU. That is usually allocated on the stack which is a bit of special memory that comes with some assurances like it being continuous and when things go out of scope they are automagically deallocated for you.
However, because of those special assurances, just simply increasing the size of the stack can create all kinds of issues. Namely TLB missing, which one of the things to make CPUs go faster is to move bits of RAM into some special RAM inside the CPU called cache (which there's different levels of cache and each level has different properties which is getting a bit too deep into details). The CPU attempts to make a guess as to the next bit of RAM that needs to move into cache before it's actually needed, this called prediction. Usually the CPU gets it right but sometimes it gets it wrong and the CPU must tell the actual core that it needs to wait while it goes and gets the correct bit of RAM, because the cores move way faster than the transfer of RAM to the cache, this is why the CPU needs to move the bits from RAM into cache before the core actually needs it.
So keeping the stack small pretty much ensures that you can fit the stack into one of the levels of cache on the CPU and allows the stack to be fast and have all that neat automagical stuff like deallocation when it goes out of scope. So you just cannot increase the NR_CPUS value because the stack will just get too large to nicely fit inside the cache, so it'll get broken up into "pages" with the current page in cache and the other one still in RAM and there will be swapping between the pages which can introduce TLB misses.
So the patch being submitted for particular configurations will set the CPUMASK_OFFSTACK flag. This moves that CPU information that's being maintained to be off of the stack. That is to be allocated with slab allocation. Slab allocation is a kernel allocation algorithm that's a bit different than if you did the usual C style
malloc
orcalloc
(which I will indicate that for any C programmers out there, you should usecalloc
first and if you have reasons usemalloc
. Butcalloc
should be your go to for security reasons but I don't want to paper over details here by just saying usecalloc
and never usemalloc
. There's a difference and that difference is important in some cases).Without deep diving into kernel slabs, slabs are a bit different in that they don't have some of those nice automagical things that come with the stack memory. So one must be a bit more careful with how they are used, but that's the nice thing about the slab allocator is that it's pretty smart about ensuring it's doing the right thing. This is for the 5.3 kernel, but I love the charts that give a overview of how the slab allocator works. It's pretty similar in 6.x kernels, but I don't have any nifty charts for that version, but if some does I will love you if you posted a link.
That said, it's a bit slower but a fair enough tradeoff until there's some change in ARM Cortex-X memory cache arrangement. Which going from memory I think Cortex-X4 has 32MB shared L3 cache, which if you have 8KB on the 8192 CPU max, you'll need 64MB just to hold the CPU bitmap in L3 which is slow compared to the other levels. And there's other stuff you're going to need in the cache at any given time so hogging it all is not ideal. Setting the limit for stack usage to 512 is good as that means the bitmap is just 4MB and you can schedule well ahead of time (the kernel has a prefetcher which things within the kernel can do all kinds of special stuff with it to indicate when a bit of RAM needs to be moved into cache, for us measly users we can only make a suggestion called a hint, to the prefetcher) when to move it all into cache or leave it in RAM. So it's a good balance for the moment.
But Server style ARM is making headway and so it makes sense to do a lot with it in the same way the kernel handles server style x86 and other server style archs like POWER and what not. But not mess with it too much for consumer style ARM, which hardly needs these massive bitmaps.
Did you just type this all out of the top of your head?! Great work, but who keeps all this specific knowledge at the ready? I'm impressed.
And it's not just technobabble that we see so often. It seems reasonably simple and to the point. (I really don't want to see more technobabble trying to emulate someone knowledgeable.)
I'm right with you. When a person understands something fully, they should always be able to explain it in simple terms to the unknowledgeable. If they can't, they dont fully understand it.
I'm sure you're really knowledgeable about something particularly obsucre, your time to shine will come!
Maybe lock picking, hashcat, or physics, but damn was this an impressive comment.
How do I become as smart as you?
Somewhat serious question, any recommended books that cover some of what you said?
I'm not the guy you responded to, nor am I a kernel expert, but I have a few suggestions:
Sites like phoronix and lwn will go into pretty low-level kernel details like this from time to time. You could consider subscribing to their RSS feeds or something like that
Review a few open university courses on either Operating Systems or Computer Architecture. Short of that, you can also just browse wikipedia for articles on these kinds of topics. I find it enjoyable to read them from time to time
Subscribe to the LKML (which is probably a lot more information than any single person can process, but sites like lwn and phoronix highlight/summarize from time to time)
I would also say that there are a lot of people out there who have made contributions to the Linux kernel, including this specific portion of the Linux kernel. The person you're responding to may even do it as a part of his/her day job (and it certainly reads like he does). It's not that uncommon.
And the last thing to keep in mind is that learning knowledge like this doesn't happen overnight. You learn a lot more by learning small things over several years, compared to learning a lot in a short time. Don't make it a goal to learn things like this - instead, try to make it something you enjoy doing, so you keep doing it over the years and learning more and more small bits of knowledge over time. Eventually, all the different pieces start fitting together and you too could mash out an excellent post like GP's!
This one is really good. It's not super new but that doesn't matter too much because the ideas and concepts underlying modern operating systems don't change very fast. https://www.oreilly.com/library/view/understanding-the-linux/0596005652/
You might also look into programming with a low level language, such as C, C++ or Rust.
Since you seem to know a lot about this: I would think that at some point the purely physical size of a device is prohibitive of using shared cache, just because the distance from a cpu to the cache can't be too big. Do you know when this comes into play, if it does? Also, having written some multithreaded computational software, I've found that there's typically (for the stuff I do) a limit to how many cores I can efficiently make use of, before the overhead of opening and closing threads eats the advantage of sharing the work between cores. What kind of "everyday" server stuff is efficiently making use of ≈300 cores? It's clearly some set of tasks that can be done independently of one another, but do you know more specifically what kind of things people need this many cores on a server for?
Traditionally VMs would be the use case, but these days, at least in the Linux/cloud world, it's mainly containers. Containers, and the whole ecosystem that is built around them (such as Kubernetes/OpenShift etc) simply eat up those cores, as they're designed to scale horizontally and dynamically. See: https://kubernetes.io/docs/tasks/run-application/horizontal-pod-autoscale
Normally, you'd run a cluster of multiple servers to host such workloads, but imagine if all those resources were available on one physical hosts - it'd be a lot more effecient, since at the very least, you'd be avoiding all that network overhead and delays. Of course, you'd still have at least a two node cluster for HA, but the efficiency of a high-end node still rules.
Exactly! Imagine you have two services in a data center. If they have to communicate a lot with each other, then you would prefer them as close to each other as possible. Why? Well it's because of the difference between sending a request over a network vs. just sending it to another process on the same host. It's much more efficient in terms of latency and bandwidth. There are, of course, downsides and other other costs (like the fact that the cores that are handling the requests themselves are much less powerful), so you have to tailor your hardware allocation to your workloads. In general, if you're CPU-bound, you would want more powerful CPUs (necessitating fewer cores per host for power reasons), and if you're I/O bound, you want to reduce network latency as much as possible.
Now imagine you have thousands of services. The network I/O can get pretty extreme. Plus, occasionally, you have requirements like the fact that any data traveling from one host to another must be encrypted. So if you can keep as many services as possible on a single host, you reduce a lot of that overhead as well.
tl;dr: everything comes down to trade-offs and understanding the needs of your workloads, but in general, running 300 low power cores is probably indicative of an I/O-bound application and could hypothetically be much more efficient and cost-effective.
Hi Not the guy of the above comment but I'd like to chip in :)
I don't know about the cache, I think I heard something about this and the answer being basically that yes more distance just makes it slower.
About the multithreading:
If the cost of creating Threads is becoming an issue look into the concept of threadpools. They are a neat way of reusing ressources and ensuring you don't try to have more parallelism than is actually possible.
Edit: if your work is CPU bound, so the cores are actually computing all the time and not waiting on IO or networking, the rule of thumb is to not let the number of threads exceed the number of cores.
As for usecases for servers with these many cores: shared computing for example VM hosts. The amount of VMs you can sensibly host on a server is limited by the amount of cores you have. Depending on the kind of hypervisor you are using you can share cores between VMs but that's going to make the VMs slower.
Another example of shared computing are HPC clusters where many people schedule some kind of work, the cluster allocates the ressources executes the task and returns the results to you. Having more cores allows more of these tasks to run in parallel effectively increasing the throughput of the cluster.