this post was submitted on 16 Nov 2023
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D&D Next - 5e Discussion
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@smeg What I’ve done with other systems is to try and turn it a bit more narrative….
Each “episode” (hopefully game day) starts with a long rest. Each “scene” starts with a short rest. If your episode covers a week? One long rest. If you deliberately break one challenge into multiple fights? Still one scene, no rests.
...nice approach; that strikes a transparent compromise between hex / grid pacing for folks who appreciate videogamey dungeon crawls...
...the only concern i have is that it makes rests an overt game of DM-may-i, rather than a tool of player agency, even though careful narrative framing could reduce either approach to identical mechanics...