this post was submitted on 02 Jul 2023
20 points (100.0% liked)

Godot

5932 readers
166 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

hello again, also i still cant really code....

Im not sure where to start becasue im more visaul learner so when i see godot's docs my brain exploids but that might be the only way. im not even sure if i should use godot and i recently got rpg maker 2003 from steam but i have yet to use it becasue im a bit intimidated. so how should one learn godot and which version should a beginner use? also shoudl i post a game if it stinks or should i wait to get better?

also if you have any tips for rpg maker also let em know.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

I don't know how much programming experience you have so I won't assume yet the stuff I wrote down the line are quite basic.

Generally speaking you always want to use the latest stable (!) version of whatever tool you want to learn, just be sure you're watching/reading tutorials for the right version.

As to how to learn, I'd suggest to start with videos on YouTube - get some free assets on itch.io (maybe ones being used in the tutorial, maybe not) and just do stuff along the videos - figure out the basics, build the base and move from here.

You want to get the feel of the process, what works, what doesn't, try to break the whole game in pieces and just do one at a time. Make an animated character, make a level with collision, map some inputs to the character, run through the level, add something the character can break, add means to attack, break the thing that is breakable, add an enemy, realize there's no health, add health and damage and so on... Don't really focus on getting it right - focus on getting it done, you'll have a lot more understanding how to do something better after you've done different parts of the game.

As to the docs - it's great, but you don't need to read it as a book to start something, it's a hefty time investment and you won't get much out of it at the current point. Just remember that the doc exists and go there with questions you have. You're stuck with the collision BS? Go read the docs - the answer is there and you'll understand and memorize it much better as you apply it to a problem you've faced.

Also don't be disappointed or harsh on yourself for being "stupid" and doing something in a weird/ugly/inefficient way after learning how it's done properly - it's part of the learning process.

For the publication of your game - it's up for you to decide, I mean you can just share it with friends or relatives, it's all good as long as you're having fun with it.

[โ€“] [email protected] 1 points 1 year ago

thank you for this info