this post was submitted on 13 Nov 2023
101 points (85.8% liked)

Programming

17504 readers
19 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities [email protected]



founded 1 year ago
MODERATORS
101
HTML First (html-first.com)
submitted 1 year ago by mac to c/programming
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 39 points 1 year ago* (last edited 1 year ago) (1 children)

Half of fine. Half is not. I support their cause because CSS has taken a lot of the complexities of JS with it, and would love to see HTML do more as well.

But half this stuff is like... Noooooo...

I'm just waking up so I might be rambly. Sorry. Let's nail two key issues.

#1 - The reason why html compiler languages exist is because html is still butt-ugly to write. And without a way to natively include html inside html (or pass data values to a "component"), it's a LOT of copy/paste.

Try making a form with 20 labels and include selectors/inputs/text fields. Include errors and help text too. That form element will be at least 400 lines of code, not including wrappers. The quantity isn't a problem. The problem is it becomes spaghetti. It's a lot of repeating the same thing over and over again.

#2 - onclick events

Edit: Lemmy sync code block markdown is breaking the code. Replaced it with a image.

The "discouraged" part, I somewhat agree. It's badly named for one.

But I don't agree with the "encourage". Rarely will adding onclick to turn on a class be the only thing you're doing. Frequently, you're swapping classes. Turn one off, turn on another.

Let's assume you really are just adding a single event that just adds a class (which in my many years of web dev, is a extremely lucky usecsde)

You've already coupled JS into your html by requiring that event. Why not call it by reference, rather than invoke the command directly? You've already added the noise. And a good vanilla JS developer would add all their event listeners into one neat file so you can scan all the events. Versus sprinkling JS actions into the HTML.

#3 - the build step I kinda agree with, but in the year 2023, we are not ready to remove it. Ignore building for JS frameworks or compiling libraries. The huge bonus for build tools is backwards compatibility. Browsers have gotten extremely better at not requiring browser specific hacks (except Safari. Fuck Safari). But Chrome has been going off the rails lately adding new html/CSS features and forcing everyone to catch up.

Worse, we cant assume every consumer is updating browsers. Many older tech cannot. Your iPad from 6 years ago no longer gets updated, which means the last browser update it can get is already a few years old. The build system handles that usecase. Again, this requires hardware companies to stop locking their system. But as software people, we can solve that using a build step.