this post was submitted on 29 Jun 2023
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Huh. Didn't realize it started today. Will have to check my wishlist.
Anyway, recs in no particular order:
Edit: I forgot about Blacktail. I haven't finished it yet, but it's a new take on the Baba Yaga myth and stars the voice actress who played Meg in Hades. That lovely, husky voice.
These next three are very hit or miss and some may find them either unpolished or just not that enjoyable. I'm listing them because they've got either an interesting story, or interesting mechanics. You'll notice the last two have a "mixed" rating, so this is more about "if you like the idea, maybe try it".
Most of the games I listed aren't too long or time-consuming. The only significant exceptions are Kena and No Man's Sky. The rest can be generally completed in a few hours or a couple of days. Kena isn't super long either, but it does require a bit more of a commitment than the others.
+1 for Heaven’s Vault. Really excellent indie gem, and a fun spin on the detective game.
I loved Heaven's Vault, it hit all the things I love: detective/mystery novel, rich dialogue trees, languages. The only problem is when it's over there aren't any other games like it.
OMG I played eXperience112 like 15 years ago and couldn't find it again because I forgot the name, I'm buying it right now, thank you!
Another +1 for heavens vault. I usually hate narrative games, but I found it very well written and interactive.
I feel like over time No Man's Sky feels increasingly like I have too many mods installed. Every update felt like it had its own hub and NPCs and progress track that didn't interact with any of the others. The game is still huge and it has turned into the game everyone was disappointed it wasn't at launch, but I felt overwhelmed on which things were part of the core story I needed to complete and which parts were rabbit holes that wouldn't connect to that.
Yeah. I think the issue in NMS is that they keep adding new systems (good) that do the same things as other systems (hmm) and can't interface with those systems (bad). Like, why is town building not at all like base building? Why does base building have its own rudimentary town building part, but it kinda just stops? Why do they have beautifully realized frigates in space, and crashed frigates ont he ground, but no relationship between the two?
I really want to love it, it contains essentially everything I like in a game, but it just constantly falls short on depth each time. I'm due to go back and sink another few hours into it but I also feel pretty confident that I'll finish off again feeling the ache of missed opportunity.
All that, and also I just think the writing in the game is phenomenally bland. It's not bad at all, it just never captures my interest in the slightest. I'd love to get my hands on the basic framework of the story and totally rewrite it.
Oh, shit. I forgot about settlements. That whole mechanic suuuuuuucks to me. I had to just ignore it.
And yeah, plot's paper thin. Mainly there to just edge you in the right direction with learning mechanics and whatnot, but I still find some of it interesting, mostly in theory. Maybe because I just fill in the gaps with my own headcanon, I guess.
Not that there's much canon to be had, but there is at least some lore to be discovered relating to how certain races came to be and the whole Atlas and "Traveler" concept essentially being the quick explanation for why literally everyone's experience is "canon".
Still, do agree for the most part. Also, I must admit that my recommendation was based on my time with it a few updates ago. Played it recently and there's definitely a lot more, some interesting, some "too much" (like settlements).
Might move it down into my "maybe" category because it probably fits better there.