this post was submitted on 28 Jun 2023
14 points (93.8% liked)
Godot
5839 readers
24 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Some technical decisions that a lot of people seem to miss:
sendmmsg
/recvmmsg
, notsendmsg
/recvmsg
. Without that you often get performance worse than TCP. A lot of libraries are lacking here! Some OSes need other methods, or might not provide any way to get good performance; I'm only familiar with the Linux solution.IPV6_V6ONLY
sockopt off to transparently handle IPv4 as if it were IPv6 (although it defaults to off, the local administrator can change that, so always take care of it in your code).