this post was submitted on 28 Jun 2023
8 points (100.0% liked)
Godot
5858 readers
31 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So I have a "Game Base" for 3D games that I've been working on. It's using Godot 4.X Mono. I usually use it when I start a new project, and then I merge any improvements back into the game base once I've finished the project. I've also had a rather generous soul go through and do some PRs of code cleanup.
I guess what I would love to know is, how do people in this community feel about Game Bases? Would you use someone else's?
Personally, I greatly prefer to use my own because then I know every inch of it. But I can see the value in using someone else's if I needed/wanted to work on a project different from my usual style (i.e. a 2D puzzle game)
Idk, I feel like for the basic games I make it would be more effort to understand someone else's game base than it would be to just do it myself. However for things like branching dialog management I would find an addon to handle that, and for things like point-and-click games it might be nice to use a game base, either my own or possibly someone else's.
I do like reusing components between games, like a first person player or things like that. I should probably find a way to organize them so they're easy to use in different projects rather than copy-pasting straight from my older games.
I'm a week late on this..... but just wanted to comment in support of this style! I think it's worth having a strong pattern of code re-use across projects - your tools should get better as you get better game dev!
I've built games for several game jams in the last ~8 months in the same project: https://github.com/russmatney/dino
The goal is to lower the overhead of trying out new ideas, and make it easy to put reusable library code into libraries (addons), and game-specific code in the games themselves. It's a fertile ground for letting games and addons develop and grow organically - as more games are implemented, the addons get another consumer to test the apis they offer. Maybe one day an addon will be ready to be pulled into it's own project, if it would make it easier for other folks to use it.
(Tho, my addons have grown fairly cross-dependent, so now I'm starting to think of all of Dino as more of a personal framework... we'll see where it goes...)
It's typically alot to ask others to come into your own project and work with it (at any level, really), but if you are productive in there, you must be doing something right, so just keep going!