this post was submitted on 26 Jun 2023
41 points (100.0% liked)

Godot

6016 readers
149 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 2 years ago
MODERATORS
 

What made you prefer Godot over other engines like Unity or Unreal Engine?

you are viewing a single comment's thread
view the rest of the comments
[–] AdmiralShat 3 points 2 years ago* (last edited 2 years ago)
  1. Unity has a plethora of half baked features and they routinely deprecate features.
  2. Having multiple render pipelines was very frustrating when trying to learn the more complex visual stuff.
  3. the Node and scenes system makes way more sense to me. In Unity you have scriptable objects and prefabs, both of which are half as valuable as everything being a scene. Being able yo isolate individual components and work on them in their own tab and test them out by running an individual scene is significantly faster development pace, as well as more streamlined.
  4. Easier Access to multiple programming languages. C# is like 95% up to par with GDScript as far as engine integration. With 4 its a first class language as far as development.