this post was submitted on 11 Oct 2023
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I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can't quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?

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[–] DaleGribble88 1 points 1 year ago

Not overly familiar with Godot, but this is a classic use case for an easing function like Lerp. Read more here: https://www.febucci.com/2018/08/easing-functions/